GFEditorials

Brandon Billingsley - Wed, Apr 30th 2025

Have you ever had a game on your radar that just slipped you by for a while until for whatever reason, you finally cave and give it a try? That was Cassette Beasts for me. My first exposure to...

Joshua Wyld - Mon, Apr 28th 2025

Is there anything slicker than a frog? What about a sea frog with a rocket-powered wrench expertly grinding and sliding his way around an overflowing amount of dangerous, varied, and exciting...

Joshua Wyld - Fri, Apr 25th 2025

You’re on the case as the Duck Detective in the debut entry in the cozy and quaint series: The Secret Salami! I’ll be reviewing the iOS mobile app version that just released in April, but the other...

Valraven - Tue, Apr 22nd 2025

So there I was standing on the back of a space whale, looking for stickers to put in my book, when all of a sudden some weird tar appeared on the back of the whale! I knew immediately I had to save...

Joshua Wyld - Thu, Apr 17th 2025

Engaging storytelling devices paired with inventive spins on tried-and-true gameplay define Willow Guard, a new anthro character filled Medieval RPG by developer MiTale. You play as Ghweros, a...

Sean Phillips - Mon, Apr 14th 2025

What happens when you mix Mirror’s Edge with the movie The Running Man and throw in killer animatronics? You get Finding Frankie: A surprisingly decent, if short, mascot “horror” game that doesn’t...

Valraven - Sat, Apr 12th 2025

Have you ever started playing a game as a gremlin and looked at almost every interactable and wished you could eat it? WELL, do I have good news for you. If you can pick it up in Mother Machine, you...

Valraven - Wed, Apr 9th 2025

Is there anything more whimsical than watching squirrels run around in the park, finding little treasures and chirping at birds that get too close? Maybe becoming squirrels and running around the...

Leon Sarambi - Mon, Apr 7th 2025

Note: Most of this review has been written during the initial 1.000.02.00 launch I am very new to the Monster Hunter series. I know it has been going on since the original Playstation 2 back in...

Brandon Billingsley - Fri, Apr 4th 2025

Welcome to Borgo Marina, a beautiful port town off the coast of Italy. They have everything here: shops, food, and mysteries to be solved. I’ll be your guide as we explore the scenic vistas and get...

Unicorn Overlord Review by Brandon Billingsley

Unicorn Overlord is a tactical rpg developed by Vanillaware and released on March 8th, 2024. Those familiar with Vanillaware's work might remember Dragon’s Crown (2013) for PlayStaion 3/Vita and/or 13 Sentinels: Aegis Rim (2019) for PlayStation 4, both of which also featured sidescrolling and strategy elements. If you haven’t heard of them, don’t worry. Neither did I until doing research for this review. 

Oh Deer - Gaming Furever Review

As a fan of deer, you may think I am biased towards them. However, I’d argue there’s no one better than a deer to judge the quality of cervine-based games. With that said, a new trendy game released on March 15, 2024 called Oh Deer, and oh boy is it a trip. The game consists of (up to) four player-controlled deer trying to survive being hunted by one player-controlled hunter. Every round, the hunter is randomly selected from the group of players at the beginning of the round and the cycle continues over and over until you end the session. During the round, the deer try to blend in with other NPC deer that are ambling around the level by moving like them and faking eating grass. However, the deer players have a hunger meter that they must keep above empty by eating mushrooms that are scattered around the map, or their stomach will start growling -very- loudly, and the hunter can be tipped off to their location. On the flip side, the hunter has a Sanity meter that, if it reaches zero, the day becomes night and ALL of the deer players become deadly wendigos that then attempt to attack and kill the hunter before they reach a randomly selected cabin around the map for safety. The hunter loses sanity over time, and a chunk if they shoot a deer that isn’t a player. They also gain sanity if they do successfully take out a player deer, and they win if they kill them all.

Pokemon Scarlet & Violet with DLC Review

On February 27, 2022, Pokémon Presents announced Pokémon Scarlet & Violet. Players were surprised as Legends Arceus had only just released a month prior in January. A few months later, the newest Pokémon games were released on November 18, to a bit of a mixed reception. The general consensus among most is that many like the games but they’re not without their share of issues. To be fair, Scarlet and Violet were by no means a perfect release. Performance bugs including lag, rendering problems etc. And a few other oddities such as the first few seconds of the Elite Four theme being stuck in a loop. These were the kinds of things players noted. Now, this isn’t anything really new for Pokémon, the original Red and Blue became infamous for their number of exploitable bugs and game breaking glitches, Diamond and Pearl had an exploitable bug that let players catch event exclusive Pokémon without the required event exclusive items. 

The DLC, collectively known as The Hidden Treasure of Area Zero was announced exactly a year later, with Part 1: The Teal Mask releasing on Sep 13 and Part 2: The Indigo Disk releasing on Dec 14 of the same year. Neither fixed all the bugs and magically made the games perfect but both brought welcome additions with new areas, new characters and new Pokémon.

Party Animals Review

I don’t think it’s a stretch to say that everyone reading this review on this site probably would find something cute about Party Animals, developed by Recreate Games. The punchy, rollicking party beat-em-up then throw ‘em out game intends to have everyone in the 8-player lobbies enjoying themselves as they attempt to score points in various ways, mainly after using the fluffy yet furious punching, headbutting, and grabbing methods available to them on the many maps.Pick your animal, your costume, and then get thrown into the fray.

Party Animals is akin to Gang Beasts in that it provides a ragdoll, physics-based character to run around with. Using your fists, feet, head, or a variety of weapons including bats, fish, tasers, and more, you or you and a team try to knock out other players after a certain amount of damage or a particularly strong wallop. Once the character has gone limp, they stay that way for a certain amount of seconds, allowing for their limp body to be hurled over the side, into a trebuchet, or any other number of hazardous situations, leading them to being out for the round or needing to wait to respawn. During this “out of match” screen, eliminated contestants can throw fish, bombs, and other pitfalls onto the map to affect the game after their demise. A pretty cool concept that I’d love to see in more games. After a certain amount of points are gained, or characters are eliminated, the match ends and you get an end screen with an adorable winner’s podium and a picture is taken of all the contestants, followed by a rundown of the achievements and experience you gained during the match. It all flows pretty seamlessly and encourages back-to-back matches. There are daily, weekly, and all time challenges to complete, each with their own currency rewards or outfit customizations to unlock.

Lookouts Two animal cowboys

Lookouts is a visual novel Western adventure where you play as a one armed wolf scout for a notorious gang. The 2022 Ursa Major nominated game is available to play in browser, or pay what you want to download at itch.io. It features art by Coldoggo, music by Jamie, and ParanoidHark composing the story and programming.

The art seems to take inspiration from Northwest Indigenous styling to form simple and effective character silhouettes for use in the story. The form not only lends itself well to the Western format, it makes the artstyle instantly recognizable and stand out from its other visual novel peers.

The story is split into a simple three act structure. As far as gameplay goes, the story is linear with some minigames and very sparse and inconsequential choices to start. It is not until the third act during the final conflict where you will make choices that do have an impact on the resolution. However, I think this makes for a better experience for the player, while keeping the programming and implementation reasonable for a one person team. By keeping the most impactful choices until near the end, you can more readily play the final conflict of the game without having to reread or go through the first two acts just to get to experience the differing outcomes.

The theme of the story is sort of a mixture of Romeo and Juliet with gay cowboys. Your nameable character (Robin by default) is sent out to investigate rumors of gold in a nearby town by your wolf gang. But as it turns out a rival gang of carnivorous birds also has its eyes on the prize, as you find their own scout on the road named Joseph. The story follows the two lookouts as they set out to discover what treasure awaits in the town, and what happens when they find something far more valuable and precious as a result.

I believe many furries will find the story well worth the approximately 5 hour run time. The material does pay homage to its setting, giving the town and characters a sense of history. It makes references to real world elements of the time period it portrays. In that essence, the late Fred Patten would note this is a zipper-back story. However, in spite of it being animal stand-ins for people, the story is charming with elements of romance, conflict, and looking for a place to belong. I’m glad this one got nominated for the Ursa’s and that it got the attention it needed so that people recommended it to play for my channel.