GFEditorials

Joshua Wyld - Tue, May 5th 2026

Adorable Adventures only needed one static image to pull me in. That picture of a baby boar, sitting there wide-eyed and ready for adventure had me hook line and sinker. Upon further digging, what...

Joshua Wyld - Sun, May 3rd 2026

No Stone Unturned is hard to describe, but I’ll try my darndest to by saying it’s a comedic dialogue-fueled fever dream filled with a variety of minigames, chase sequences, and adventurous sleuthing...

Joshua Wyld - Wed, Apr 29th 2026

If you’re a millenial, like me, or have a thing for experiences and games that give a dose of nostalgia, like me, then you’re probably at least aware of the existence of Neopets as a brand. Founded...

Sean Phillips - Mon, Apr 27th 2026

Whenever a game finally comes out after what feels like years of delays, the fear of it not living up to the hype it generated is warranted. While some games are able to live up to the hype and...

Sean Phillips - Fri, Apr 17th 2026

The folks at Limited Run Games are back at it reviving our childhoods again! This time, the amazing folks brought back another forgotten icon from the 90’s in the form of the Gex Trilogy and unlike...

Joshua Wyld - Thu, Apr 16th 2026

We like cute things around here. So when we have the opportunity to start a community of precious animal cuties along the bottom of our screen, we take it. That’s what we got from Cozy Sanctuary, a...

Joshua Wyld - Thu, Apr 16th 2026

What’s it like to feel love for the first time? To become head over heels for another, and become enamored with the beauty they see in life, too? The Day I Became A Bird is a short, simplistic game...

Brandon Billingsley - Wed, Apr 15th 2026

Ever since its inception, Pokémon has continued to grow in popularity, eventually becoming a mainstream phenomenon. This growth has also resulted in players finding a variety of different ways to...

Sean Phillips - Sat, Apr 11th 2026

A Star Spore has crashed onto Earth, bringing with it creatures beyond our nightmares and slowly decimating the Earth and killing all life, including our protagonist, Sergeant Varlette. But, it...

Joshua Wyld - Thu, Apr 9th 2026

The Antarctic Circle is one not made for easily traveling through. It’s rough, intimidating, and bleakly mysterious. Nova Antarctica’s devs decided that’s exactly where we should challenge our...

Starship Troopers: Extermination (Console Review)

I really enjoyed the first Starship Troopers movie, though I felt it was one of those movies that should’ve been a one and done deal. Sure, Starship Troopers 2: Hero Of The Federation was watchable, Starship Troopers 3: Marauder is probably the worst sequel I’ve seen in a long time, and the CGI films I heard are OK (I personally only seen Invasion and that was decent), but I still feel that the first film is probably the best movie. Still, movies aside, you’d think a movie like Starship Troopers would be prime real-estate for games, right? I’d thought that, too, but outside of two real time strategy games and a 2005 first person shooter, there really hasn’t been much in the way of video games for the series. Until recently with the release of Starship Troopers: Extermination; a game that, no joke, is a prime candidate for my Game Of The Year, even with a few issues I have with the title. Would you like to know more?

Nikoderiko: The Magical World Review (Xbox)

The best way, I think, that I can describe Nikoderiko: The Magical World is that it’s essentially a Crash Bandicoot-style game. That is, you run on a 2D plane that sometimes transitions to 3D, from one end of the level to the other, collecting various items on the screen while avoiding traps and either avoiding or taking out the various enemies. Nothing really revolutionary but still a fun concept. However, Nikoderiko doesn’t really bring anything new to this genre to make it stand out from the others on the market. It doesn’t mean it’s a bad game, mind you, just that it could’ve been the next great mascot platformer.

Before Your Eyes Review

I've always been interested in unique gaming gimmicks. Ones that are either using a very used function of a controller or very obviously just a way to get a headline in a gaming article to sell a big piece of plastic that you will only use for one game *coughsteelbettalionforthexboxcough*. Having a gimmick can ruin or enhance an experience, especially if it's one where you don't need any special skills or equipment to use. Enter “Before Your Eyes”. 

Before Your Eyes is an immersive story focused first person experience with a unique gimmick. If you have a webcam, you can control the experience through your eye movements by blinking. You blink to select stuff, blink to skip cutscenes, blink to draw, blink to move objects, etc. There is a mouse option if you do not have a webcam, but to get the full experience you should use your webcam, or in the case of the PSVR2, your VR headset. I played through the game twice, one with the blinking mechanic and one with the mouse. Playing with the mouse almost feels like cheating because there are certain story elements where you are asked to keep your eyes open and there's no suspension or challenge when you can just literally pull your hand away from the mouse for a few seconds. With the webcam, those holding periods feel agonizing and you have to force yourself to keep unblinking for longer then you want it to be, it feels rewarding to do so. The issue with the eye controller is that the game is VERY emotional and you'll start to feel it when you cry, having to blink and you'll see yourself skip important cutscenes because you had to wipe your eyes. So, what is the game about anyway?

You play as Benny, Who just woke up on a small boat in what seems like an ethereal land. A Cat? Fox?...Catfox? with one ear is on the boat with you. This is the Ferryman, and he tells you you're dead and on your way to see the Gatekeeper. He informs you that you will need to give the Gatekeeper a story to see if you are worthy of being brought into paradise. You are then taken to your memories to go through your story, starting from your youth to your eventual death and everything that happens in between.

The story does not sugar coat anything and this is where the premise of the eyes being the controller can falter. A lot of the scenes in this game are very emotional. To the point where you will be crying or have issues with keeping your eyes open. However these scenes are where the game will demand you to keep your eyes open for longer periods of time then normal and this can physically hurt while you play. Again, you can switch to mouse controls at any time, but then it does not feel like a full experience because the game was built around you using your eyes. So if you do play this game, please make sure to do some eye exercises beforehand. 

The visuals are very simplistic, but great at showing off the little details that the developers put in with every action. The hand drawn action commands and the pop it gives whenever you make a selection is a good touch that connects well with Benny’s story and background. The feel of the different scenes fit well with the themes as well, with all the memories being set like a play and limited visibility like you would if you had to remember specific events from your own past. The soundtrack fits well with the visuals as well, lots of piano and string music throughout with the occasional percussion and synth sounds that punctuate the memories you will encounter.

Initially I was going to go into more detail about the story of Before Your Eyes, but after writing an entire page and a half about it, I decided against it. This review was going to be a short one anyway since this is a game that you need to experience first hand and it may have a different effect on you. Much like how games like “What Remains of Edith Finch” and “Undertale”, your experience may differ from mine and I wanted to explore my feelings on the game. However, that would ruin the experience for you to go give it a shot yourself. So, I implore you, go play Before Your Eyes. It's a 2 hour experience that you won't forget. 


BeforeYourEyes Scores 

Alchemist: The Potion Monger Review

Ever dreamed of being an alchemist in a fantasy town full of anthropomorphic villagers, slightly dangerous monsters, and a wealth of ingredients for your potion-crafting needs? Alchemist: The Potion Monger is all of those things and more, and provides a heaping dose of things to do in a casual setting that allows for you to grow your knowledge and skills at your own speed. Even after spending numerous hours with the game, there’s still more for me to find and do. Though it takes some time to craft the more funny potions in the game, the journey to get there can be a rewarding one, even if it takes a little longer to get there than I expected.

Copycat Review

The concept for Copycat is rife with opportunity. Lovingly and fully voice acted by a cast of Australian locals, Copycat is driven by the concept of a nature documentary narrator following your cat, Dawn’s, adventures through adoption and rehoming. Your new life is upended when a “Copycat” tries to take your newly found place in the family with an elderly lady named Olive. Olive and her daughter also have a lot of real life issues that they’re having to handle, and you get caught up in the effects of all of them, while also battling with the implied trauma from your last family. People tell me I’m an emotional guy, and this game does nothing to prove them wrong. Throughout the game I was on a rollercoaster of emotions, all of them culminating in an incredibly fulfilling ending that was worth the price of admission.