
Elestrals Clash! Early Access Impressions
- Mon, Aug 11th 2025Previously, I talked about Elestrals when I covered the Elestrals Clash! Kickstarter a while back ago. Now, the highly anticipated digital client for the TCG is finally in early access and available...

Earth vs Mars Demo Impressions
- Thu, Jul 31st 2025Relic developed one of my favorite strategy games, the Dawn of War series. So when they announced Earth vs. Mars, I was taken aback that they were making a turn-based game instead of an RTS....

Pokémon Presents: July Updates, New Adventures!
- Thu, Jul 24th 2025It’s that time again fellow trainers! A new Pokémon Presents premiered on July 22nd. While on the shorter side, it did showcase a few cool projects in the works and even revealed bits of new info...

Interview with Dillo's Dillema Indie Dev Team, MoonSpice Games
- Wed, Jul 23rd 2025MoonSpice Games, the creators of the upcoming collectathon Dillo’s Dilemma, featuring an innovative and inventive armadillo, gave us the opportunity to ask some questions about the new game to their...

Guild Wars 2: Visions of Eternity Expansion Announced
- Tue, Jul 15th 2025ArenaNet and NCsoft have announced that Guild Wars 2: Visions of Eternity launches on October 28, 2025, and, like the previous two expansions, will bring with it a year of story chapters...

Fresh Fur: New Game Releases for July 1 - 11, 2025
- Sat, Jul 12th 2025Welcome to "Fresh Fur!" Our bi-weekly installment going over the newest game releases, and which ones you can expect to find anthros/furries in! Check the list below for all the games we could find...

Atlyss Early Access Impressions
- Wed, Jun 25th 2025Kiseff has made an amazing adventure with fast action, impactful class fantasy, relentless enemies, a strong emphasis on defense and positioning, a healthy amount of customization options, and the...

Donkey Kong Bananza First Look! New Gameplay Features Revealed!
- Thu, Jun 19th 2025Get ready to have a monkey of a time because Donkey Kong is slamming on to the scene next month! Nintendo just released a direct looking at the upcoming Donkey Kong Bananza and it certainly looks...

Summer Game Fest 2025 - A Step Up From Last Year!
- Wed, Jun 18th 2025Well, it’s that time of year again! The time when all the big names and small names in the gaming industry gather in one place and get us gamers excited for what’s to come in our favorite pastime!...

Life Below Preview - An Underwater City Builder
- Fri, Jun 13th 2025The city builder genre is a bit…dry, don’t you think? Developer Megapop is here to change that with their upcoming game, Life Below, published by Kasedo Games. In a refreshing twist, the game takes...
Pilo and the Holobook Review
- Written by Janie Wyld
- Category: Reviews

So there I was standing on the back of a space whale, looking for stickers to put in my book, when all of a sudden some weird tar appeared on the back of the whale! I knew immediately I had to save her! Pilo and the Holobook was a delightful experience with dazzling visuals, good puzzles, and stickers around every corner, literally! I loved exploring the beautiful worlds looking for stickers to fill my holobook while at the same time investigating the mysterious story. It was a short adventure, I 100% the game right at 3 hours, but I really did enjoy the experience and felt like this game could also be a great game for parents and kids to play together (or kiddos who can do it themselves.)
Windblown: Early Access Impressions
- Written by Zamir Twiggs
- Category: Editorials

Quick and Flashy
A graveyard of rusted automatons, decorated in bright red grass. Hanging from the floating islands were gears, indistinguishable from stone. The area was called the Golem Gardens, a verdant ruin reclaimed by nature. Bushes and saplings grew from sentinels actively guarding the rubble. These machines, covered in detritus with the emblem of a vortex molded on their chassis, could easily kill careless Leapers. My best chance of surviving is to move, swiftly, find the openings to strike, and get away. Something I learned immediately after a sphere-shaped sentinel tried to hinder my paws with goo, was to never stop moving!
Motion Twin’s next game is beautiful, bright, and fast! The world’s sundered and the floating islands orbit a raging vortex. Our role as Leapers, is to brave the hazardous vortex pulling all sky islands to it. Currently, these expeditions take us through 4 biomes, where we can unlock 17 different weapons, 14 unique trinkets, and recover 100 memories to augment all our abilities. The only way to traverse the broken landscape is to dash. In most games dashing carelessly makes you fall to your death, but not here. Every dash turns me into a beam of light that blinks from place to place. It’s responsive, and there’s nuance to be efficient. I could dash to avoid an enemy on your island, but there’s a short cooldown, if I blink to another elevation or small island neighboring mine, I can instantly dash again. I flash between platforms, evading attacks from aggressive enemies, and exploring secrets of a crumbling world.
The weapons are immensely satisfying in my little Leaper’s arms! The Heavy Blade’s attacks are weighty and exceptional for smashing golems, Kunai are good opening weapons, applying a stacking curse condition that does tons of damage when detonated. My first weapon, a community favorite, the Fish Knife is a swift weapon with a simple three-hit combo that ends with a crit, making it the quickest weapon to trigger special attacks with my swapped weapon. Clearing islands and defeating enemies in every biome unlocks new weapons, like the Shrunken or Anchor Boom. As I progress the weapons I find become augmented with abilities, like burning enemies struck, covering them in goo, and doubling in size to outrageous proportions. To provide some auxiliary support, I’m given trinkets that could freeze enemies, blast enemies surrounding me, trap them in ooze, and more. The memories of past Leapers grant real power, I can cause shockwave blasts with every strike, absorb health for each enemy I kill, inflict extra damage to solo enemies, and gain bonus conditions that trigger my weapon’s ultimate Aether attack! Aether attacks are bombastic, signature strikes, that decimate foes and make me invulnerable during their animations.
Busting up machines and braving the vortex doesn’t have to be lonely. I’ve joined 2 other Leapers for expeditions, thinking fighting most Sentinels would be a breeze. You can trade aggro, share pools of potions, and trade items. However complacency invites mistakes, and eventually enemies get enhancements that could ruin us; elite mobs with shadow clones, made me withdraw and watch their moves. Some had orbiting lasers that burned my fur and punished me for mistakes, dashing. The loss of a Leaper used to put everyone in Sudden Death, where a single hit would’ve killed us; now it enrages the survivors, sending them into Revenge mode. We cause serious damage, but forgo self-defense, taking more damage and bloodlust makes us forget to use healing potions. Only when I’ve savaged enough enemies, covering my paws with blood and oil, do I leave Revenge mode.
Though there’s a little story shared throughout the game, most of it’s passive, through enemy design, environments, and bosses. Early levels give the impression of an advanced civilization, fallen to ruin, with barely functional automation sentries. After the factory, my enemies aren’t hobbled machines, but healthy rat pirates, and later a map that reminded me there was a story this game wanted to tell, and it did so through enemy and map design. After you finish your first encounter with the final boss, and what it unlocks, it causes speculation, not about the vortex.
Windblown is still in early access, with new modes, maps, and more unlockables coming. They just finished a patch which added more story, and the Sanctuary biome, designed to make you question what you know about your home hub, the Ark. Twin Motion made a compelling world with map design, and character details, creating mysteries with barely a word, and the childishly innocent designs of this world are shattered as you mature in capability. Windblown is worth playing and following. Twin Motion is building something shocking at the eye of this storm, and I’m not changing course.
Fur Sale: Nintendo Partner Spotlight! - April 2025
- Written by Brandon Billingsley
- Category: Furry Gaming

Though the Nintendo Switch 2 is just under two months away, Nintendo Switch 1 owners can rest easy knowing that the console is still getting a lot of love. In fact, a huge sale on digital games for Nintendo Switch is happening until 4/27!
Featuring a number of wonderful and acclaimed titles from third party developers. This is a good chance to grab one of your future favorites for a good price! Let’s check out some furry relevant highlights from this sale.
Read more: Fur Sale: Nintendo Partner Spotlight! - April 2025
Willow Guard Review
- Written by Joshua Wyld
- Category: Reviews

Engaging storytelling devices paired with inventive spins on tried-and-true gameplay define Willow Guard, a new anthro character filled Medieval RPG by developer MiTale. You play as Ghweros, a badger “Willowguard” that is investigating a series of monster attacks on a remote village in the Northern Hinterlands. As you proceed through the game, you’ll build a deck of cards, a batch of clues, and a bunch of interpersonal relationships to try and help those in need that have been affected by the various afflictions that have arisen with the monsters’ arrival. The core of the gameplay is the ability to use skills within combat dungeon explorations, allowing you to hack, slash, spell cast, and defend your way through increasingly difficult situations and creatures. This gameplay loop of going between well-scripted, interactive investigative dialogue scenes of story content and then skillful isometric action segments is tightly constructed and easy to get wrapped up in; like an engrossing “Choose Your Own Adventure” book.
Gaming Furever Nominated for a 2024 Ursa Major Award - Best Magazine
- Written by Joshua Wyld
- Category: GF Announcements

We are proud to have been nominated for an Ursa Major Award in the Best Magazine category for the year 2024! It has always been a goal of this site and its staff to be nominated for this award, and we are extremely honored to be considered among such incredible other magazine sites that were also nominated.
The Ursa Major Awards are presented annually for excellence in the furry arts. It is intended as Anthropomorphic (a.k.a. Furry) Fandom's equivalent of the Hugo Award® presented by the World Science Fiction Society, mystery fandom's Anthony Award, horror fandom's Bram Stoker Award, and so forth. Anyone may nominate and vote for candidates for the Awards. These Awards are decided entirely by the fans, not by the ALAA committee or a panel of judges.
Voting for the awards is open now and ends April 19th! Those interested in voting can do so at the voting page HERE! We hope you'll consider GAMING FUREVER as your #1 choice for the Magazine category!
Read more: Gaming Furever Nominated for a 2024 Ursa Major...