
Squad up as Raccoons in 'Trash Day'
- Tue, Mar 10th 2026Multiplayer games filled with creative ways to enjoy chaos together are having a big moment recently, and we’re all for it! Entering the fray is “Trash Day”, a game that has you teaming up with your...
TMNT Meets MtG!
- Tue, Mar 10th 2026Turtle Power! How many of you remember the TMNT fondly from your youth? I know I do. I personally grew up with the 2003 series and it still holds a special place in my heart. But I’ve grown to love...
Croak Preview: A Hopping Good Time
- Mon, Mar 2nd 2026Platformers are a curious breed. Ever since the days of Mario and Sonic the Hedgehog, they’ve remained popular. Yet being innovative and different can be a little difficult to accomplish at times....
Pokémon Day 2026! Highlights, New Releases and More!
- Mon, Mar 2nd 2026It’s Pokémon Day! It was on this day 30 years ago that Pokémon Red & Green released in Japan. While we celebrate Pokémon’s 30th anniversary, this is a good time to look forward as we appreciate...
ALL Furry & Animal Games In Steam Next Fest - February 2026
- Tue, Feb 24th 2026Everyone loves Steam Next Fest here at Gaming Furever! Our staff goes through the entire list of games published in the Fest to find and list each and every one that features anthropomorphic...
Bel’s Fanfare Kickstarter - A New Adventure Awaits
- Sun, Feb 8th 2026Every once in a while, an intriguing looking Kickstarter crosses my feed. Bel’s Fanfare just launched and it's already making waves. Straight from indie developer Chibig(Mika and the Witch’s...
MtG: Lorwyn Eclipsed is Out Now
- Sat, Jan 31st 2026January has been a big month for Magic the Gathering as its latest in-universe set, Lorwyn Eclipsed, released on the 23rd with its pre-release the week before. What’s Lorwyn you ask?...
The Furry Game Awards 2025
- Mon, Dec 22nd 2025Welcome to The Furry Game Awards 2025, presented by Gaming Furever! Every year, we come together as a staff and decide on our most beloved, most played, and most exceptional games from the past year...
Brandon's 2025 at GF: A Look Back
- Tue, Dec 9th 2025Welcome to something a bit different. Rather than a traditional Game of the Year style list where I choose my favorites, I’ve instead decided to just take a look back at the various games I played...
Squirrel with a Gun Adds Varmint Collection Free Update
- Thu, Dec 4th 2025If you haven't played Squirrel with a Gun, you've been missing out! Our team at Uncivil Gamers very much enjoyed the time we spent with it during our Uncivil Weekly Release Party video recording....
Prohibeast Unveils Official Trailer
- Written by Joshua Wyld
- Category: Furry Gaming
SUPER AC is thrilled to unveil the first trailer for Prohibeast. This first glimpse reveals the game’s distinctive atmosphere, tactical intensity, and richly crafted world. From the trailer and media, it appears the player gets to take on the roles of multiple different animal species and tactifully move around the city that's inhabited by other anthros.
In Prohibeast, players are transported to 1930s Chicago, a city riddled with corruption and illegal meat trafficking following a nationwide consumption ban. Players step into the shoes of Eliot Ness and his team of Untouchables, determined to dismantle Al Capone's criminal empire by operating from the shadows.
Key Features:
• Real-time strategic infiltration – Each mission offers multiple approaches, from stealthy infiltration to discreet takedowns and clever diversions.
• Environmental exploitation – Utilize hiding spots, alternative routes, and strategic distractions to achieve your objectives.
• Sharp-sensed enemies – Face opponents with keen eyesight, acute hearing, and a strong sense of smell.
• Specialist team – Lead the Untouchables, each with unique and complementary skills: tactical experts, snipers, heavy hitters, and more.
• Iconic locations – Infiltrate some of Chicago’s most emblematic sites — The Loop, the Mayor’s Mansion, the Lake Michigan docks, and more.
PROHIBEAST is set for release on PC by the end of 2025.
🕹️ Prohibeast is now available to wishlist on Steam:
👉 https://store.steampowered.com/app/3503790/PROHIBEAST/
🔗 Visit the game page on the SUPER AC website:
👉 https://www.superacgames.com/produit/prohibeast/
Seafrog Review
- Written by Joshua Wyld
- Category: Reviews
Is there anything slicker than a frog? What about a sea frog with a rocket-powered wrench expertly grinding and sliding his way around an overflowing amount of dangerous, varied, and exciting obstacles and objectives across giant sea-faring vessels? Seafrog, developed by OhMyMe Games, is all that and more. There’s a huge amount of gameplay stuffed inside the seahole that Master Seafrog is trapped inside that you’re trying to get out of. I found myself thoroughly enjoying the overall experience, and the game fully took advantage of its designed systems.
Duck Detective: The Secret Salami (iOS) Review
- Written by Joshua Wyld
- Category: Reviews
You’re on the case as the Duck Detective in the debut entry in the cozy and quaint series: The Secret Salami! I’ll be reviewing the iOS mobile app version that just released in April, but the other platform versions are exactly the same, save for the touch controls. There’s a wonderful charm to the style and humor that Duck Detective carries throughout its 2-3 hour runtime, which is buoyed by the personality-filled graphics and voice acting. Developer Happy Broccoli Games has a great thing going with this series, and The Secret Salami was an engaging mystery to solve.
Pilo and the Holobook Review
- Written by Janie Wyld
- Category: Reviews
So there I was standing on the back of a space whale, looking for stickers to put in my book, when all of a sudden some weird tar appeared on the back of the whale! I knew immediately I had to save her! Pilo and the Holobook was a delightful experience with dazzling visuals, good puzzles, and stickers around every corner, literally! I loved exploring the beautiful worlds looking for stickers to fill my holobook while at the same time investigating the mysterious story. It was a short adventure, I 100% the game right at 3 hours, but I really did enjoy the experience and felt like this game could also be a great game for parents and kids to play together (or kiddos who can do it themselves.)
Windblown: Early Access Impressions
- Written by Zamir Twiggs
- Category: Editorials
Quick and Flashy
A graveyard of rusted automatons, decorated in bright red grass. Hanging from the floating islands were gears, indistinguishable from stone. The area was called the Golem Gardens, a verdant ruin reclaimed by nature. Bushes and saplings grew from sentinels actively guarding the rubble. These machines, covered in detritus with the emblem of a vortex molded on their chassis, could easily kill careless Leapers. My best chance of surviving is to move, swiftly, find the openings to strike, and get away. Something I learned immediately after a sphere-shaped sentinel tried to hinder my paws with goo, was to never stop moving!
Motion Twin’s next game is beautiful, bright, and fast! The world’s sundered and the floating islands orbit a raging vortex. Our role as Leapers, is to brave the hazardous vortex pulling all sky islands to it. Currently, these expeditions take us through 4 biomes, where we can unlock 17 different weapons, 14 unique trinkets, and recover 100 memories to augment all our abilities. The only way to traverse the broken landscape is to dash. In most games dashing carelessly makes you fall to your death, but not here. Every dash turns me into a beam of light that blinks from place to place. It’s responsive, and there’s nuance to be efficient. I could dash to avoid an enemy on your island, but there’s a short cooldown, if I blink to another elevation or small island neighboring mine, I can instantly dash again. I flash between platforms, evading attacks from aggressive enemies, and exploring secrets of a crumbling world.
The weapons are immensely satisfying in my little Leaper’s arms! The Heavy Blade’s attacks are weighty and exceptional for smashing golems, Kunai are good opening weapons, applying a stacking curse condition that does tons of damage when detonated. My first weapon, a community favorite, the Fish Knife is a swift weapon with a simple three-hit combo that ends with a crit, making it the quickest weapon to trigger special attacks with my swapped weapon. Clearing islands and defeating enemies in every biome unlocks new weapons, like the Shrunken or Anchor Boom. As I progress the weapons I find become augmented with abilities, like burning enemies struck, covering them in goo, and doubling in size to outrageous proportions. To provide some auxiliary support, I’m given trinkets that could freeze enemies, blast enemies surrounding me, trap them in ooze, and more. The memories of past Leapers grant real power, I can cause shockwave blasts with every strike, absorb health for each enemy I kill, inflict extra damage to solo enemies, and gain bonus conditions that trigger my weapon’s ultimate Aether attack! Aether attacks are bombastic, signature strikes, that decimate foes and make me invulnerable during their animations.
Busting up machines and braving the vortex doesn’t have to be lonely. I’ve joined 2 other Leapers for expeditions, thinking fighting most Sentinels would be a breeze. You can trade aggro, share pools of potions, and trade items. However complacency invites mistakes, and eventually enemies get enhancements that could ruin us; elite mobs with shadow clones, made me withdraw and watch their moves. Some had orbiting lasers that burned my fur and punished me for mistakes, dashing. The loss of a Leaper used to put everyone in Sudden Death, where a single hit would’ve killed us; now it enrages the survivors, sending them into Revenge mode. We cause serious damage, but forgo self-defense, taking more damage and bloodlust makes us forget to use healing potions. Only when I’ve savaged enough enemies, covering my paws with blood and oil, do I leave Revenge mode.
Though there’s a little story shared throughout the game, most of it’s passive, through enemy design, environments, and bosses. Early levels give the impression of an advanced civilization, fallen to ruin, with barely functional automation sentries. After the factory, my enemies aren’t hobbled machines, but healthy rat pirates, and later a map that reminded me there was a story this game wanted to tell, and it did so through enemy and map design. After you finish your first encounter with the final boss, and what it unlocks, it causes speculation, not about the vortex.
Windblown is still in early access, with new modes, maps, and more unlockables coming. They just finished a patch which added more story, and the Sanctuary biome, designed to make you question what you know about your home hub, the Ark. Twin Motion made a compelling world with map design, and character details, creating mysteries with barely a word, and the childishly innocent designs of this world are shattered as you mature in capability. Windblown is worth playing and following. Twin Motion is building something shocking at the eye of this storm, and I’m not changing course.




