Enigma expressed his thoughts and opinions on the HD rerelease of Final Fantasy X, which includes the content previously only found in the International version of the game.
Yup, this week I am talking about my favorite rhythm game on the face of the planet, Beatmania IIDX! What is that? Never heard of this game? Do not worry, a lot of folks have never heard of it either. Why? Because this arcade classic is mostly only found in Japan, with very few arcades having it in the states.
So ever since Super Smash Bros. Direct earlier this month certain people have gotten into a bit of a tiffy over Zero Suit Samus’ new design. Particularly the fact that it’s the “Other M” design and that she now has high heels...that are rockets…video games are weird.
Alright, recovering from how over-the-top last time was, here’s the idea that I originally had before the Nostalgia Critic got into my feels and my mind.
Here’s a simple question; what is it about simplicity that people love so dearly? Especially gamers, who nigh-constantly seek some form of a challenge; even going so far as to make their own if they see fit.
Multiplayer Online Battle Arena games, or MOBAs as they’re often called, are a big deal these days, but have you ever wondered where they came from? Today, we’ll examine the origins, and rise, of the MOBA genre, from Defence of the Ancients to SMITE.But before we can talk about how MOBAs started there is a very important question we should answer first: What is a MOBA?
Warning: Though I try to be vague, there may be general spoilers for the game. I take no responsibility for this. Read at your own risk.
Continuing my impressions series, this week I will talk about another game that has been on my mind since I finished playing it. Recently, I used my Bioshock: Infinite season pass to get Burial at Sea: Episode 2. Partly to see the conclusion of Burial at Sea, and partly to see how the new stealth-based gameplay altered the overall experience, I braved Rapture one last time.
It's a new mission and new enemies! Monsters with giant claws, flaming behemoths, and...gnats. Seriously they're just sending gnats after me. Don't worry it'll get exciting eventually!
Acharky, Asher, Enigma, and Baruti are joined by their good friend Minty Phresh! The crew discuss PS1 games, Castlevania Retcons, behavior problems in Skyrim, and much more!
On April 8, 2014 at 3pm Pacific Time, Nintendo held a Nintendo Direct stream. Unlike their usual streams that focus on upcoming games and apps for their consoles, this Direct Conference was all about the highly anticipated Super Smash Bros for the Wii U and the 3DS! In the course of the conference, Nintendo showed off some stages that will be in the game, a new online feature, showed off move sets for the new fighters, a new mode for the 3DS version of the game, and, of course, new fighters!
It's Rayman Origins! An awesome game about collecting glowy things, kicking old ladies in the face and back fat! Below are parts 1 through 5 of the series already in progress at Ranting Gryphon Studios!
We know you all love comedy, games, and videos. Ram all those things together, and add a dash of furry, and you've got Retromania! The brainchild of 2 the Ranting Gryphon and DJ Ear, Retromania is a Let's Play series that focuses on Retro-style games. As fans of all of those things, we've parterned with the pair to bring your their new videos when posted! We hope you enjoy, and be sure to give Ranting Gryphon Studio a look on Facebook, YouTube, and Twitter!
I've been spending a good amount of time with Castlevania: Lords of Shadow 2 lately. Despite a lot of the gripes I stated in my review, I still wanted to play more of the game, mostly because of my completest nature. I wanted to get all the collectables, see what achievements I could obtain, and beat the game at its hardest difficulty. One month later and Mercury Steam has released some DLC content for LoS2 available on 360, PS3, and Steam. Rather than just give a review I thought it would be more fitting to share my thoughts on the content like my buddy Asher likes to do here. Before I get to the big story DLC pack, I want to talk about a couple of the smaller pieces of content available for the game.
In my latest episode I don't even care to talk about this game anymore. Instead I talk about things that actually interest me like R rated movies I saw when I was a kid. Also, this is a bit longer than past episodes simply because I wanted to finish this mission and be done with it. Enjoy!
So, it has been far too long since I have written anything about video games. In order to remedy this, I am going to stop holding myself to the standard long-form Press Start to Discuss articles you have all come to expect from me. I still hope to produce those on occasion, but in order to make sure something gets produced at some point in time I will start trying to post articles discussing game-related things that are on my mind. These articles will not need to be tied into a specific overall theme, presented in a more “stream of consciousness” style. With that said....
Lately, I have spent an inordinate amount of time playing Persona 4 Golden, the Vita remake of the original Persona 4, released on the PS2. This new version of the game added a lot of new features and almost totally changes that game. I decided to spent this article detailing the biggest of those changes and how they affect the overall experience of the player.
Telltale Games has released the launch trailer and an official launch date for Episode 3 of their Fables series. The episode is called "A Crooked Mile" and I can only imagine what Telltale has in store for us this time! I (JoJo) will be livestreaming the game on April 9th, so keep a lookout for more info on that!
The chilling summary:
"After discovering damning evidence at a bloody crime scene, Bigby is just steps behind the prime suspect of a horrific murder, but he's not the only one; other forces in Fabletown will stop at nothing to protect their interests. Every decision matters and time is ticking in this thrilling third episode of The Wolf Among Us."
It's a cute flying hamster!! We thought our readership would be interested in this sequel to the original Flying Hamster game, which was generally well received on the PSP, Vita, and iOS.
Flying Hamster II is a 2D sidescrolling Action-RPG with hand-drawn 1080p Full HD graphics, bright animations and unique Flying Hamster humor. Also, the hero, Newton, can transform! Newton can change into several different animals, each one with its unique capabilities: while the BEAR is strong and can destroy almost everything, the SNAKE can sneak into small gaps and climb walls, the FROG may use his tongue to grab almost anything, and the PIG whilst cute is pretty useless. These transformations are all complementary but of course the only one with flying capabilities is the HAMSTER.
Game Atelier is an independent studio located in Paris, France. Since 2010 they have developed such titles as Flying Hamster, SunFlowers and Crazy Market and published some critically acclaimed games like Gauge and Zorbie.
They are authorized developers with SONY and registered to the MICROSOFT ID@Xbox program.
Before I began working for Gaming Furever almost a year ago I had a very different perception of reviews. I used to have this idealist interpretation where staff members for gaming websites were given a copy of a game well before release and just had to casually play through it and write out their thoughts. In reality I learned that it’s quite a labor to write a good review in a timely manner, and the Titanfall review specifically was probably the hardest I’ve ever had to work for an original piece.
Alright, so, this is going to be one of those ‘odd’ Nostalgia Goggles installments, where I HAD an idea that I was fully willing to write, but a much bigger idea came to me just before publishing time that I absolutely couldn’t pass up. So next time around I’ll be working on my original idea, but first…
We decided here at Gaming Furever that it was in our best interest to replace all our staff members with furries. I know, I know...not everyone approves of the stigma that comes with being a furry, but we think they're (mostly) all really cool people and want to give them a chance. We'll see how they do and if they don't work out, we can always replace them with normal, boring people.
Let us know what you think of this move. Doomed to backfire? No turning back? All hope is lost? We want your thoughts.
Acharky, Asher, and Enigma are joined by new GF Staffer Disel! The gang discuss the new TMNT trailer, Lords of Shadow 2 DLC, more Persona 4 the Golden, Dark Souls, and much more!
Sucker Punch has an interesting track record. Opening with Rocket: Robot on Wheels in a partnership with Ubisoft in 1999 on the N64, the studio had a rocky start. The game was impressive and well regarded by critics, although it didn’t sell well due to poor marketing and a late arrival in the console’s life cycle. Now here we are fifteen years later, and Sucker Punch has grown into a triple-A studio with the first major post-launch release on the PS4.
Infamous: Second Son is the third installment of Sucker Punch’s choice driven superhero sandbox series (say that five times fast). Taking place seven years after the events of Infamous 2, Second Son finds our protagonist Delsin Rowe, a good hearted trouble-maker, caught in a world of political uncertainty and terrorism. Conduits have been labeled bio-terrorists and a threat to mankind, making anyone with supernatural abilities an enemy of the D.U.P. (Department of Unified Protection). Delsin, unaware of the conduit gene within him, lives in a Native American reservation in Washington, causing general mischief. That is, until everything changes.
- ESRB T
- Release date Friday, 21 March 2014
From the people that brought you Fruit Ninja and all of it’s variations, Halfbrick Studios presents Bears vs Art; A cute little puzzle game that really makes you think before you act. Currently the game is only available in Australia and Canada, but a world-wide release is planned to happen “soon”. As the site’s resident Canadian I have been entrusted with the delicate task of reviewing this little gem, so without further ado let’s dive into Halfbrick Studios’ Bears vs Art.
- ESRB E
- Release date Monday, 03 March 2014
Metal Gear Solid V: Ground Zeroes is the prequel game to Metal Gear Solid V: The Phantom Pain. Released for both the current generation and the next generation consoles, this new, gritty direction is what the series has needed for some time. The new title has dramatically improved the way the game plays in a general sense.
Wanna watch me take out explosive bugs? Of course you do! The hunt begins for massive exploding bugs in this latest episode. Did I mention I hate Ninja Vision? Because the game makes me use more of it! Also I feel sick of talking about the game itself, and simply talk about far more interesting topics.
So most of you should know by now that Facebook recently bought Oculus VR, the company behind the Oculus Rift, and that Notch cancled the Minecraft port for the device shortly after. Well here's a bit of an update on it....not really but kinda. Since Facebooks aquisition of Oculus many people have been fighting on both sides as to whether this will make or break the device's market. The nay sayer with probably the highest profile is Notch, who cancled his Minecraft port for the device, as stated earlier. "I did not chip in ten grand to seed a first investment round to build value for a Facebook acquisition."