Sine Mora Review by Daxel
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Shoot 'em ups, or shmups, for short, are one of my favorite classic styles of gaming. The only problem is that recently, they have been of the 'impossible' type. I'll download a demo, play for a few seconds, and explode. Now, I know there's a ton of people that love that difficulty. It's why the play the game. For those of us who don't have the reflexes of a friggin squirrel, I really appreciate it when game makers make modes for the rest of us. This is what Sine Mora does. It manages to create a nice hill to climb as far as being able to enjoy the game and get better, upping the difficulty at your own pace.
(un)Lucky7 Interview with Blaze Sanecki
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Recently, I pointed our viewers to an in-production game titled (un)Lucky7. The game is a "horror, sci-fi themed, jRPG-view, story-driven, pixelart puzzle game" that is now running active campaigns on IndieGoGo and Steam Greenlight.
Blaze Sanecki, one of the men behind the Indie game studio Asylum Creatures, who is creating the game, gratefully answered a few questions we had about the upcoming furry-themed title.
JoJo Reviews Bioshock Infinite
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It's been a while since I've written a review, but after playing Bioshock Infinite, I was inspired to get back into the spirit. Also, I want to assure you that this review will hold back from revealing any spoilers, so no worries.
Infinite is the third game in the series, but escapes the confines of Rapture and takes flight in the floating city of Columbia. You play the part of Booker DeWitt, who has been mysteriously transported to this seemingly perfect oasis of civilization in search of a girl. However, things are not always as they seem...
I've played through the first two Bioshock games. The first one was revolutionary, and the world of Rapture pulled me in hook, line, and sinker. Bioshock 2, to me, was more of the gameplay-focused title many games become, but finished with a strong second act. To be honest, I was tempted to dislike the new setting in Infinite because I had fallen so in love with Rapture. I managed to hold back the pessimism though, and went into the world of Columbia with an open mind, hoping that Irrational Games would deliver again. Not to spoil anything, but they definitely did.
Developer Interview With John Warren, Founder of Minicore Studios, The Sun At Night
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(Originally posted in 2013) Acharky got a chance to sit down with CEO and Founder of Minicore Studios John E. Warren. Minicore is currently working on Laika Believes: The Sun at Night the first installment of a three part series of 2D action games being made for PC, Linux, and Mac OS.