Back in 2008 before Midway went under, Ed Boon and his team created a fighting game cross over combining their stable of characters from the Mortal Kombat series and mighty heroes and villains from DC’s comic book pantheon. Mortal Kombat vs. DC Universe was met with mixed reviews but stood as a competent fighting game. Since then Midway has gone belly up, Ed Boon as his team formed a new studio called Nether Realm which would become owned by Warner Bros. with the MK license along with it. In 2011 Nether Realm studios rebooted their Mortal Kombat franchise with what many consider one of the best fighting games not only of this generation but one of the best fighting games period. Needless to say it’s a hard act to follow. Since 2012 Nether Realms has been hyping up its next big release, a fighting game using the DC Comics license to give their heroes and villains a game of their own. Does this brawler live up to the heroic hype or does fall flat?
It's been a while since I've written a review, but after playing Bioshock Infinite, I was inspired to get back into the spirit. Also, I want to assure you that this review will hold back from revealing any spoilers, so no worries.
Infinite is the third game in the series, but escapes the confines of Rapture and takes flight in the floating city of Columbia. You play the part of Booker DeWitt, who has been mysteriously transported to this seemingly perfect oasis of civilization in search of a girl. However, things are not always as they seem...
I've played through the first two Bioshock games. The first one was revolutionary, and the world of Rapture pulled me in hook, line, and sinker. Bioshock 2, to me, was more of the gameplay-focused title many games become, but finished with a strong second act. To be honest, I was tempted to dislike the new setting in Infinite because I had fallen so in love with Rapture. I managed to hold back the pessimism though, and went into the world of Columbia with an open mind, hoping that Irrational Games would deliver again. Not to spoil anything, but they definitely did.
If you wish for Death, here he is!
Played on: Wii U
Also available on: PC, Xbox360, PS3
Developer: Vigil Games (Darksiders)
Played for: around 17 hours
Hello everyone and welcome to my new review! So, I was supposed to write this review last week, but due to some RL troubles keeping me back, well, I was unable to! So here I am now :P I enjoyed the first Darksiders game a lot and the thought of playing it on Wii U had me quite excited, as it was one of my most anticipated launch games for the console.
In this game, instead of playing as War, we change characters and play as Death, one of his brothers and one of the knights of the apocalypse. His goal is to find a way to prove that his brother isn't guilty of causing the extinction of humanity and will try to face both angels and demons to free his brother and bring back humanity, no matter how hard. Quite the good little brother, isn't he? :)
But let's delve deeper into this long-awaited sequel and see how Vigil Games fared in its last game before its unfortunate closure, as well as seeing what they cooked up for the Wii U users.
Castlevania Lords of Shadow: Mirror of Fate is the latest installment of MercurySteams retelling of Konami's well known series. Does it stack-up to its father console title and past castlevania titles? Read the rest of the review to find out in our latest installment of Dog House Reviews.
Castlevania LoS Mirror of Fate takes place in different timelines before and after lords of shadow. The prologue starts you off as Gabrielle before his adventure in lords of shadow, introducing you to the combat in the game. It ends with Gabrielle sealing away a Daemon with his variation of Blood Cross (so it looked since he painted a cross with his own blood after getting stabbed by the tail.) It also reveals that Gabrielle had a son by the name of Trevor, which was kept secret from him due to the Mirror of fate fortelling that it would endanger the World. Because of this, the Order of Light took him in in secrecy soon after birth right when Gabrielle's adventure started. The game then continues a ton of years later with Simon Belmont (skipping over Trevors tale) waking up from his recurring nightmares of when his mother died to protect him as a child before being raised by mountain folk and vowing revenge against the Dragon Dracul aka Dracula*.
*Fun Fact: Gabrielle called himself Dracul, which meant dragon in old Romanian, instead of Dracula or his human name.
The game allows you to play through three characters and their storylines (four if you count the prologue with Gabrielle): Simon Belmont, Trevor Belmont, and *Non Spoiler* Alucard (who is actually Trevor so we will call him Trevorcard.) Simon's and Alucard's story take place at the same time while Trevor's takes place years before he turned. Each character has their own abilities and sub weapons; Simon using guardian spirits and classic castlevania subweapons like the throwing axe, Alucard using his passive and activative vamiric abilities or abilities he earned through drinking blood off of certain bosses, and Trevor using light and dark magics (Like Gabrielle from the Lords of shadow console port).
The new Need For Speed Most Wanted game is just fantastic! I know it’s a weird way to open a review with what I think right away, but there is no other way to open. Also at the time of writing this review, I haven’t gotten a chance to play the multiplayer, so I do apologize in advance.
If you know nothing about the new Most Wanted, all you need to know is that this game is the new child of the company Criterion, the makers of the Burnout games. However, the New Most Wanted is what would happen if the Old Most Wanted and Burnout Paradise had a love child, and I’m perfectly okay with it.
The old Most Wanted was the first Need For Speed game I played in the series. The game follows the story of the player trying to get revenge on a street gang after they sabotaged the player’s car during a race. The game then had the driver tackle the Blacklist of the fifteen Most Wanted Racers in Rockport, aiming for the top to get revenge. Now let’s look at the story of Burnout Paradise…. Well I would say that if the game had one. Instead of a story, Paradise just tosses the player in this big open world, and leaves the driver to explore. Did it feel weird not having a story? Yes it did, but at the same time it felt great! I loved exploring the world for all it had, and I loved seeing everything I could! The only downside of Paradise was the only way to unlock cars was winning challenges. But even when the player unlocked a car, they then had to hunt it down in the city and total it. It was fun after the first few cars, but when it came to the cars the driver needed to win more races, it felt like a chore. So now that Criterion stepped up to take on the re-imagining of Most Wanted, did everything line up like the planets? In short, yes.
To start, Criterion axed the story of the game. Now all the driver is doing is trying to become the top racer on the most wanted list, and there is no sort of revenge plot. While some may find this off putting, I find it rather nice. I’ve never really been one for story in arcade style racers. I’ve always played them for the speed, the racers, and of course the sick sick cars. And boy…. is their list of cars sexy. We are talking about the Jaguar XKR, Lamborghini Aventador, Audi R8 GT Spyder, Nissan GT-R, Porsche 911, and the Aston Martin V12 Vantage just to name a few. This game has a total of forty-two amazing cars, and each car is very different. Each car has their own stats that you can tweak with car customizations, and at times one supped up fully level car wont be enough. Also it gets better. Unlike Paradise the player does not have to hunt down these cars except for the ten on the Most Wanted List. All of the remaining thirty-two cars are hidden in the city. And to unlock them, all the player has to do is drive up next to one and press the jack button. That is it! Once the player jacks a car, the location of it is saved on the smart drive menu, and to get the car back the driver just needs to find it on the smart drive.
Speaking of smart drive, it is nice to see it implemented in this game again. This is a system that is accessed through the d-pad, and the player can go into this menu as they play the game. The smart drive menu acts as the way to access missions, the cars they’ve unlocked, and the car customization menu, and it also lets the driver access the online functions of the game. It is fantastic that everything the player needs in the game is accessible from the d-pad because none of this interrupts gameplay.
The gameplay is very straightforward. The player has to complete a number of races to build up points. Once enough points are obtained, then the player has access to the next most wanted race. Once the boss race is complete, the player then rinses and repeats the process until they finish the final most wanted race. Now unlike most arcade racers, each car the player unlocks has their own set of missions. So the missions that the Land Rover has are completely different from the missions that the player would experience from when using the Nissan GT-R. I love this mission system, and it gives the player a chance to really test out each of the cars, though most people will find their favorite car and complete all of the missions to make the car a monster. Besides getting points for completing the race, players will also get car parts. These parts range from tires to new shocks for the car. The player can customize the car to handle all sorts of races. Having an issue because the race has a massive off-road portion? No problem, just switch out the tires for the off-road one, and the player will be set to finish the race with no issue! There are a lot of combinations that you can out fit your car, and it is a system that I really enjoy while playing.
Now the big thing in this game is the cop chases, and it is one of the most polarizing parts of this game. Oh yes, these are fun to get into, but at the same time it is annoying to accidentally trigger one on your way to a mission. Players can trigger cop chases by bumping into a cop car or by flying past them at high speeds. Now it is simple to avoid a cop chase by not smashing into them, but when using cars such as the Nissan GT-R or the Lamborghini, it is hard not to accidentally trigger the chase due to speeding. Once the player engages in a chase, the player has to out smart the cops by trying to find a hiding place or just by outrunning them entirely. However, the longer that the player stays in the cop chase the more heat builds up. Heat is the amount of attention that the cops are giving to the driver, and there are six levels of heat that the driver can acquire, and it is needless to say that the more heat the player has the harder it is to efficiently lose it. Heat levels one through three are very simple to avoid and are quite basic as far as cop chases go. These levels will send out squad cars and simple barricades. As soon as heat level four is acquired, the cops start to lay out spike strips. Heat level five will introduce a new cop car that will make any driver cringe, as the new car is fast and deadly. Finally, heat level six will introduce helicopters that will almost guarantee that the driver will not be escaping the chase.
There are two ways out of any chase: outrun and hide or get busted by the cops. The cops will arrest the player if the player remains motionless while cops are in close proximity. There is a gauge that will start to build up on the bottom part of the screen, and once the gauge is full, the player is busted. Outrunning and hiding is a different story all together. The player’s car needs to be fast and nimble if one wishes to outrun the cops. Also the player needs to know the car that they drive well so they can start to think of maneuvers. Once the driver is out of sight from the cops, they can try to find a place to hide, try to keep on running, or find a gas station to get a new paint job. The best way I found to get the cops off my tail was to make sure that I knew the closest gas station. Getting a new paint job was the easiest way to escape the cops in my experience. Sure, the driver can continue to speed along to their heart’s content, but just because the player avoid the cops behind them doesn’t mean that their won't be new cops in front of them to deal with. Also, if the player isn’t familiar or can’t remember the best hiding spots, then the player will start to lose focus and might very well get caught by the cops.
This game was all that I expected from Criterion and more. The new city is large, the graphics are top notch, and the car list is my favorite list outside of a Forza or a Gran Turismo game. If there were any complaints that I have for the game, it would be that some players would find the difficulty a bit too hard. I love hard games to death, and Criterion is known for making their racers hard. This game is no exception. There are races that players will have to try again and again and again just to make sure that they get in first place. The enemy AI is intelligent and they will figure out the best way to tackle the course as well as take the player out. The cops are just genius, and they will know the best way to kill the player. Sure, at times this can be infuriating, but it is never the game’s fault if the player looses the race. These races will test the player’s skills, and the player needs to focus at all times. Also I would recommend playing music off one’s iTunes or Spotify. The in-game soundtrack is short, and the sound track is very lacking in good music. This is sad because the music in Burnout Paradise was very well selected. Other then those complaints I would recommend this to anyone.
In 1994 the world as we know it came close to the brink of extinction. Aliens of diverse species poured forth from the dark infinity of space and came down to earth, terrorizing humanity. In those desperate days there arose an army of heroes who not only took back the earth, but took the fight back to the aliens themselves: The X-COM UFO Defense command. Since that fateful victory on the plains of Cydonia, the alien threat remained dormant and humanity continued to live life under 'business as usual.'
Twenty-one years, it would all change again.
"Captain's log, stardate 310288.0231734466 and three quarters. The U.S.S. Redshirt has been on a steady route through the Mantis homeworlds. The rebels are hot on our trail, otherwise I would not have risked such a direct route. Our last encounter with the rebels left us with a heavily damaged hull... hopefully we will be able to dock at a friendly station before our next encounter. We are navigating at low power in hopes of remaining undetected. End log."
2010's Transformers: War for Cybertron was one of my favorite multiplayer games released that year. That's not to say that it didn't have a great single player which had a great story that was rich with call backs to good old generation 1 but there were a few missteps here and there that kept it from being truly great. Now High Moon Studios brings us a follow up expanding on the Transformers mythos. Is this game Prime worthy or is it just a pile of scrap?
This is the fifth game in the Custom Robo series, and the second to get released to the US. Custom Robo is developed by NOISE and published by Nintendo. Anyway, the first title to get a US release was released to the gamecube, and it’s one of the best titles on that platform. A lot of people were worried about the DS game, and I hope with this review, we put those feelings to rest.
Warning, this review will contain spoilers, mostly concerning if this game has any ties to the gamecube Custom Robo game.
Dragon Quest IX: Sentinels of the Starry Skies Review
WARNING: IF YOU DON’T READ THIS REPORT AND GET READY FOR THE TEST ON IT, YOU ARE KICKED OUT OF SWINEDIMPLES ACADEMY. NO EXCUSES.
Okay, let’s be honest. This game isn’t, yanno, the most recent thing on the shelf. Besides remakes, it’s the most recent Dragon Quest title. It’s also the first one to have it’s first platform be a handheld device, this being the DS. THAT’S THE REASON WHY PEOPLE ARE IFFY ABOUT GETTING THIS GAME. So maybe, with this review, I can show you why your ideas about the game are wrong, and how it’s a noteworthy Dragon Quest title.
Yes, I just assumed that you, the reader, don’t consider DQIX doesn’t live up to the other titles. You can proceed to hate me now.
Well, I know I’m late on the ball, but I feel like I can finally give a solid review of Theatrhythm Final Fantasy. The game came out last month, but I honestly needed a month to play it. Then when I was going to write this originally, I got sucked into the game and forgot about wanting to review it. So besides this being horribly delayed, let’s get this review going.
||Gaming Furever Scoring|
|Dust: An Elysian Tail||› 5 / 5 ‹|
With its beautiful music, entertaining voice work, enthralling story, constantly evolving gameplay, deep replayability, and highlighted anthro influence, Dust is sure to please most if not everyone who gets their paws on it.
||1200 MSP||Value Factor||4.5/5|
||August 15, 2012||Final Score||5/5|
JOY IS A FISTFUL OF RAGE- Kung-Fu Strike Review by Maus Merryjest
With Kung-Fu Strike: The Warrior's Rise, Shanghai-based independent developer Qooc has thrown us one hell of a punch. The market has seen its share of brawlers throughout the decades: Bad Dudes rescued President Ronnie and the Lee brothers saved Marian in Double Dragon during the 80s and 90s, but as time went by the genre became repetitive and unimaginative in the mainstream, with only a rare attempt at mixing things up (such as Afro Samurai) popping up here and there. Kung-Fu Strike seeks to break the staleness of this trend... and a few bones along the way.
Picture it: The Tian Empire has been at war with Shaa for years. As the celebrated General Loh, you travel to Talin Temple in order to seize it as a strategic position for your armies. You essentially raze your way through, eventually facing off against Master Mo himself, who has other ideas about the whole situation. Nothing is as it seems, of course, and soon you start finding out things that change the direction of your moral compass... and maybe, just maybe, give you a chance at redemption.
This morning I was skimming my 3ds store when I noticed the new demos and saw the Kingdom Hearts Dream Drop Distance (3Ds) Demo. Having already payed fully for the game I decided to see whats in store for me and upon playing through the tutorial and the story sampler they had in it, I gotta say I really cannot wait until the end of this month. As this is my first main mini review I do things differently than I do normal reviews, instead of putting my two cents worth on the stuff in it, I give you a breakdown on the new stuff that is in store as well as what I learned from playing the demo but I will give my thoughts on stuff like graphics, music, controls, etc.
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