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In the first of a two-part article, enigma talks about the many successes and failings of Persona 4 Arena Ultimax's story and presentation.
After playing so many RPGS, enigma ponders whether or not it is even possible for them to have "good" combat.
This week, enigma goes back into old-school Shin Megami Tensei games with Devil Summoner 2: Raidou Kuzunoha vs. King Abaddon. Find out whether this classic game holds up to the test of time.
This week, enigma explains how the simple inclusion of Microtransactions completely destroyed Dead Space 3.
Enigma plays Injustice: Gods Among Us. Find out whether he though it was as amazing as Superman, or as detestable as Lex Luthor.
Engima replays Kingdom Hearts, this time with the Final Mix content. Find out his thoughts in this impressions article.
After playing Dragon Age: Origins, enigma muses on the difference regarding narrative pacing of games as opposed to other forms of media.
Enimga discusses some of the more negative aspects of Kingdom Hearts 2, and how they may have set the tone for the rest of the series.
Enigma explains why he feels that Watch_Dogs protagonist Aiden Pearce is a complete sociopathic monster.
Enigma expressed his thoughts and opinions on the HD rerelease of Final Fantasy X, which includes the content previously only found in the International version of the game.
Like many people out there in the gaming space, I like to try to play games to completion. Though I do that with fewer and fewer games as I grow older, those games that particularly interest me still fuel that urge to do everything I can before moving on. Because of this, I am all too familiar with some of the frustrations that come from such a playstyle. Open-world RPGs can be either great or horrible for people like myself. On one hand, we always have something to do, because those kinds of games will almost always have a quest or two hidden away for players to find. However, completions like me are never able to completely move on from them, because those kinds of games will almost always have a quest or two hidden away for players to find. Despite this problem, this genre can be implemented in ways that can either exacerbate this feeling or lessen it in people.
(Spoiler Alert for Beyond: Two Souls. I wanted to keep this post spoiler-free. However, as I was typing it I realized that my points are stronger in the presence of clear examples from the game.)
As those of you who follow me on Twitter know, I purchased and played through Beyond: Two Souls: Starring Ellen Page and Willam Dafoe, developed by David Cage and Quantic Dream, when it came out a while back. Despite the similarities between Beyond and Quantic Dream's previous opus, Heavy Rain, Beyond has been much more negatively received than its predecessor. On Metacritic, for example, Two Souls received a 71 on Metacritic, whereas Heavy Rain received an 87. That is a grand total of a 16 point difference between the games, which is fairly significant. What is it about Beyond that makes people dislike it so much more? This week, I propose a possible answer.