This week, enigma takes an in-depth look in how the HD release of Birth by Sleep, in the 2.5 HD ReMIX. Find out if it holds up with a new HD coat of paint.

Saturday, 17 January 2015 15:11

Kingdom Hearts 2: The Worlds At Large

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This week, enigma closely analyzes one of the key central premises in Kingdom Hearts, and discusses several sections of Kingdom Hearts 2 where they it does not seem to apply.

Saturday, 10 January 2015 00:00

Persona Q: Shadow of the Pacing

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This week, enigma finishes Persona Q and discusses its fundamental problems with the way its gameplay is paced.

This week, engima takes a closer look at both Far Cry 3 and Wolfenstein: The New Order, hoping to highlight both how they are surprisingly similar, yet drastically different.

This week, enigma discusses how the Nemesis System positively impacted Middle Earth: Shadow of Mordor.

Thursday, 18 December 2014 00:00

Assassin's Creed: Unity: Giving Players Freedom

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After going over the bad, enigma takes a week to discuss the more positive parts of Assassin's Creed: Unity.

Saturday, 13 December 2014 00:00

Assassin's Creed: Unity: The Broken Shell

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Enigma goes over the fundamental problems inherent to Assassin's Creed: Unity.

Saturday, 06 December 2014 00:00

Assassin's Creed: Rogue: A Change in Perspective

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This week, engima has enough of Shin Megami Tensei games and decides to talk about an old topic: The Assassin's Creed series.

Saturday, 29 November 2014 00:00

Impressions: Shin Megami Tensei IV

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This week, enigma finally finishes up with Shin Megami Tensei by playing Shin Megami Tensei IV.

Saturday, 22 November 2014 00:00

Impressions: Soul Calibur 2

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This week, enigma dives into an old tales of souls and swords. Does it stand up to enternal retellings?

Sunday, 09 November 2014 00:00

Impressions: Shin Megami Tensei: Nocturne

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This week, enigma tries out SMT: Nocturne, one of the most infamous JRPGs from the PS2-era.

Saturday, 01 November 2014 00:00

Impressions: Project X Zone

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This week, enigma attempts to explain his immense dislike of Project X Zone.

Saturday, 25 October 2014 00:00

Impressions: Persona 4 Arena: Ultimax (Part 2)

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Enigma finishes his discussion of Persona 4 Ultimax, discussing the gameplay and technical aspects.

Saturday, 18 October 2014 00:00

Impressions: Persona 4 Arena: Ultimax (Part 1)

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In the first of a two-part article, enigma talks about the many successes and failings of Persona 4 Arena Ultimax's story and presentation.

Sunday, 12 October 2014 00:00

Teamwork: The Link and Zelda Story

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The Legend of Zelda has to be one of most known game series in modern history. So, why is the title so misleading? Let’s think about this for a moment. What does a Zelda game usually encompass? A grand adventure, an evil villain plotting on taking over the world, big dungeons, huge monsters, treasure, a legendary sword and a young boy named Link. But wait, a boy named Link? Where’s Zelda? You would figure in such a blatant title that we would be playing as the titular character but no. Why are we playing as a boy named Link? Where is Zelda in all of this? Why is Link deemed to be the hero of Hyrule?

This week, enigma talks about Digital Devil Saga 2 and his thoughts on the game.

Saturday, 04 October 2014 00:00

Impressions: Shin Megami Tensei: Digital Devil Saga

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Enigma talks about Digital Devil Saga, an classic JRPG from the PS2-era.

Wednesday, 01 October 2014 00:00

Sef's Obscure Game Gallery: No One Can Stop Mr. Domino

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Normally when I start a “Sef's Obscure Game Gallery” piece, I weave a story that summarizes the opening of the game in creative fashion. These have ranged from my detailed openings found in Snatcher and the Myst series to the more unique games such as Ronald McDonald's Treasure Land Adventure and the Mario Education games. However, for the first time in my series, I have hit a game that has no story to speak of. To top it all off, this game is so obscure and so nonsensical, that I am willing to do my best to capture the soul and heart of it. Bare with me folks, because this is my own story for this week's game: No One Can Stop Mr. Domino!

Tuesday, 30 September 2014 00:00

The Roost: The History of Super Smash Brothers

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I apologise for my lack of content lately. This was originally going to be an article about whether or not Smash on 3DS and Wii U were competitively viable. Which is why I took the past few weeks to research and learn more about the competitive scene and what made Brawl so bad for it, and in doing so I realised how little I actually care about competitive Smash and the glitches and bugs people exploit in order to play Melee competitively. So instead I decided to do something I love for the fighting franchise I hold so dear to me. The history of Super Smash Brothers!

Saturday, 20 September 2014 00:00

Are RPGs Even Allowed to Have Good Combat?

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After playing so many RPGS, enigma ponders whether or not it is even possible for them to have "good" combat.

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