Friday, 13 July 2018 00:40

The Otterman Empire - Otter This World Featured

Written by 
Rate this item
(0 votes)

Situated in Prestwich, Tri-Heart Interactive is a community driven video game development company that alters the game’s development based on the feedback they receive from the public. Their ambition is to let their fanbase and newcomers to the video game fandom to feel like they are actually included in the aforesaid game’s development. Their current project is a game of our audience's interest called, "The Otterman Empire"

OtterLogoOld

Throughout game development, they document via dev diaries, community events and Q&As to keep their fans and potential, upcoming players informed of their progress. Besides the abovementioned game development, they give other game developing teams, artists and players the opportunity to flaunt off their work, share their accounts and experiences through their monthly interview and features on their pages. Not to mention, providing a platform for the video game studios, artists and gamers to honour their passion. The Otterman Empire isn’t your typical, nitty and gritty, triple A generic shooter. In fact, it’s completely the opposite. It’s a family-friendly, split screen, first-person shooter featuring humanoid, anthropomorphic space otters that shoot fish at each other and said game is set in the vast expanses of outer space. It can be comparable to the likes of Ratchet & Clank, Jak And Daxter (though, Jak 2: Renegade, Jak 3 and Daxter are up for debate in regards to whether they are unrealistic, cartoony shooters or not), Rad Rodgers, Conker’s Bad Fur Day, Conker: Live & Reloaded, Splatoon, Mario + Rabbids: Kingdom Battle and the recent Iconoclasts, to name a few, in terms of family-friendly or cartoonish shooters.

Players create teams of team-based characters to better suit their play style and their skills. The main objective is to fire your (fish-shaped) weapons at the opposing team. As your team and the enemy group are locked in gun combat, the health bar depletes while the fish makes contact with you and your partner. The same can be said about the members of the opposing squad. If it reaches zero, you’ll respawn at a chosen or random spot in the map but it depends on which map is picked. Whichever team collected the most points at the end of the match emerges victorious. Speaking of the teams, the characters are split into two teams, which are represented by the red and blue colours respectively.

GraphicsOtters

Each team needs to deplete each other’s health in order to score points.

If my memory serves me correctly, according to my experience with The Otterman Empire at Play Expo Manchester 2017 (a yearly video game convention that takes place at Event City, which is practically next door to the Trafford Centre, and run by Replay Events), I must enter bodies of water to refill my water-powered jetpack and the ammunition (the ammo are fish) of my firearms. Judging by my gaming experience with it, the controls are clunky but that’s understandable since the game is still in development and the snippet/demo of the game I interacted with at the time doesn’t represent the final product and it’s hard to tell which character I’m playing as due to how the controller is connected to the computer. Despite I don’t give a hoot about graphics and I tend to consider graphics as not the most important thing in gaming (besides, photo realistic graphics or highly-detailed, top of the line graphics does not mean a fantastic game), the fur feels a bit off and looking at the fur in a visual perspective, they are similar to their appearance in a PlayStation 2 or a Nintendo Gamecube game. I mean this is 2018 we’re talking about here and comparing the fur of the space otter characters to the fur effects in any PlayStation 3 or PlayStation 4 game, this is embarrassing.

FurGraphics

Despite this being a modern game, the fur looks like PS2 or Nintendo Gamecube quality.

As game development of The Otterman Empire progresses over time, the indie company releases a snippet or a demo of the game every month for their audience to play. Once a snippet is distributed, they listen to their community in order to gather feedback on how the game should be made with them in mind and what kind of content should be included in it.

LatestDemo

Each month, the company sends out a demo for their audience.

In spite of my nitpicking, I’m a sucker for anthropomorphic, humanoid animals, the harmless, family-friendly atmosphere of this game is what pulled me in regardless of the fact I absolutely hate shooting games (whether they’re first-person, third-person or mainstream, run of the mill, stale, triple A shooters) with every fibre of my being, the sci-fi futuristic setting interested me and I’m intrigued on what this game has to offer in the future.

Map1

One of the space-age locales players can visit.

Map2

One of the countless maps gamers can duke it out in.

At the moment, this game isn’t slated for release on PlayStation 4, XBox One, Nintendo Switch,  Linux, Mac, Steam etc yet and the dates are yet to be confirmed. At the time of writing, it’s still in development.

TriHeartLogo

Websites: https://tri-heartinteractive.itch.io/

Facebook: https://www.facebook.com/THInteractive/ and https://www.facebook.com/ManchesterGamersUnite/

Twitter: https://twitter.com/SimranWhitham, https://twitter.com/SugarAndGames and https://twitter.com/TriHeartInt

Instagram: https://www.instagram.com/simran_whitham/, https://www.instagram.com/sugarandgames/ and https://www.instagram.com/triheartinteractive/?hl=en

YouTube: https://www.youtube.com/channel/UCMrbpnB1WRNGWJ50TiJIBKA and https://www.youtube.com/channel/UCcKl5Bw6aiI5p1WjhjbNibA

Patreon: https://www.patreon.com/TriHeartInteractive?utm_medium=social&utm_source=facebook&utm_campaign=creatorshar

Read 720 times Last modified on Friday, 13 July 2018 21:09

Leave a comment

Make sure you enter all the required information, indicated by an asterisk (*). HTML code is not allowed.

Search