Armello, the digital card and board game whose team we scored an interview with, has reached its funding goal on Kickstarter! Just 3 days before the campaign ended, the League of Geeks team reached $200,000+ raised and will continue to push to reach stretch goals for additional features being made available to backers.
It's a cute flying hamster!! We thought our readership would be interested in this sequel to the original Flying Hamster game, which was generally well received on the PSP, Vita, and iOS.
Flying Hamster II is a 2D sidescrolling Action-RPG with hand-drawn 1080p Full HD graphics, bright animations and unique Flying Hamster humor. Also, the hero, Newton, can transform! Newton can change into several different animals, each one with its unique capabilities: while the BEAR is strong and can destroy almost everything, the SNAKE can sneak into small gaps and climb walls, the FROG may use his tongue to grab almost anything, and the PIG whilst cute is pretty useless. These transformations are all complementary but of course the only one with flying capabilities is the HAMSTER.
Game Atelier is an independent studio located in Paris, France. Since 2010 they have developed such titles as Flying Hamster, SunFlowers and Crazy Market and published some critically acclaimed games like Gauge and Zorbie.
They are authorized developers with SONY and registered to the MICROSOFT ID@Xbox program.
Antilia is a massively-multiplayer online role-playing game (mmorpg), set in a unique, beautiful fantasy world. Jeff Leigh, founder of small independent game company Right Brain Games, has started a Kickstarter to raise funds to continue the development and release schedule of Antilia. If you haven't given this game a look yet, you're missing out.
Set on the planet of Forra - Antilia features three intelligent races each struggling to discover the secrets of their magical world. The Taipii pursue the arts, build great cities, and discover a dangerous but powerful form of magic. The Sakii rule the sky, and have mastered self transmutation - capable of taking many shapes and forms. Underground, the Reisuii build wondrous machines, and carve vast cities in The Deep.
The different tier rewards include months of gameplay time, exclusive items in-game, customization options, and more. Check out the official Kickstarter page for more info.
A big part of Antilia that is of interest to our readers is the selection of playable races within the game. Here's a run down, with related species in parenthesis.
Felo (Feline) - The Felo bloodline is marked with individuals that are capable, quick-witted, but also a bit solitary. The Felo god-pair value individuality and independence, which they pursue through more subtle means than most gods. While proud and capable, Felos don't tend to handle tasks well that require teamwork.
Lupan (Lupine) - Lupan blood is associated with strength, teamwork, and communication. The Lupan gods push for a democratic government where all bloodlines are equally represented, which often puts them at odds with the Kisan Monarchy.
Kisan (Kangaroo) - The Kisan are strong in body and will. The Kisan gods formed a governmental Monarchy in the Taipii's early history, although their power has waned since arriving on Antilia. Kisans tend to have a no-nonsense, get tasks done attitude.
Koro (Deer) - Taipii with Koro blood are easily recognized by their unusual physical features - hooves, antlers, and a shorter tail. The Koro gods became disenchanted with the political maneuvering of the other gods, and instead promote a philosophy of honor, dignity, and respect toward fellow Taipii. Those with Koro blood tend to be level-headed, agile, and graceful.
Vulan (Vulpine) - Vulan blood is associated with cleverness, playfulness, and beauty. The Vulan god-pair live in the city of Ariiel - enjoying its freedoms while guiding the Taipii with a light hand. Those with Vulan blood are simultaneously admired for their beauty and mistrusted for their craftiness.
There are plans for other playable races, and the game includes more creatures within it as well.
We've got a livestream and live interview with Jeff coming up on Gaming Furever, so keep an eye out for more details on that!
Night In The Woods is a 2D story-focused adventure/exploration game with many extracurricular activities to enjoy, characters to meet, and secrets to discover. Run, jump and use astral projection to explore the many sides of town of Possum Springs and the surrounding environs. Waste time around town with your crew of loser friends. Gain abilities that grant passage to new areas. Discover the secrets of a large cast of characters and the town itself. Experience a big crazy world and the remarkable events unfolding there. Play bass. Break stuff.
All Mae wants to do is run around with her friends, break stuff and hang on to a life of aggressive aimlessness. She dropped out of college and returned home to her crumbling old mining town to do just that, but she's finding that nothing is the same anymore. The old town seems different. Her old friends have grown in their own directions. Mae herself is undergoing some sudden and unexplained changes, giving her mysterious abilities that grant her access to a side of town she never knew existed. The world is changing, things are ending, and the future is uncertain. Up behind the park at the edge of town, back in the trees by the old mine- there's something in the woods. And it could mean no future at all.
Night in the Woods Kickstarter - Link
Keiji Inafune the man responsible for many of Capcom's great game series such as Onimusha, Dead Rising, and most importantly Mega Man has started a Kickstarter campaign for his dev studio's latest game. Mighty Number 9 is pitched as a 2D side scrolling action game that will have all the best qualities of the classic 8 and 16 bit eras. Right off the bat I just want to thow my money at this idea because I can't stress how bad I want this game to become a reality!
You can find out more information from the game's Kickstarter page and you can certainly bet I'll be eagerly awaiting news and information on this game as the pitch alone makes me want this in my paws now!
UNDERTALE is an RPG for Windows, being developed by TobyFox (creator of music for Homestuck) and a small group of dedicated individuals. The old-school style RPG game looks to have a unique blend of humor and gameplay elements that fans of games like Cave Story, Touhou, and Homestuck should enjoy. Take a glance at the features listed on the Kickstarter page, and then check out the teaser vid. It's really a treat.
- Fighting is wholly unnecessary: negotiate your way out of danger using the unique battle system.
- Time your attacks for extra damage, then dodge enemy attacks in a style reminiscent of top-down shooters.
- Use the format of a video game to tell the story: traditional fourth-wall breaking tropes such as "SAVING," "EXP," and "LV" are an intergrated part of the game's world.
- Obligatory puzzles. Lots and lots of obligatory puzzles.
- Original art and soundtrack brimming with personality.
- Captivating story with an emphasis on humor.
- Become friends with all of the bosses!
- Hilariously bad dating sim segments!
- Seriously, you can literally have a robot husband.
Jakob Griffith, creator of Fox Dash for Android, is now on a mission to create Fox Dash 2. In it, you play a fox that has been separated from its mate, and now must traverse the wilds of the world to reconnect. The game is a 2D action platformer with a team of programmers, artists, and designers backing the project.
The game's genre has changed to action platformer, no longer an infinite runner like the first Fox Dash. This allows the player to explore maps and take in the wonderful artwork and music to their hearts content.
Fox Dash Two features new technologies like OpenGL ES 2.0, and networking, alongside a new interface, and new physics making it more fun and action packed. Of course, like the original, the second game will also be open source!
Maps, Art, and Music
"A fully featured HTML5 level editor is being programmed by the very talented Daniel Imhoff, alongside the code of Fox Dash Two. Rather than letting this powerful tool sit dormant after the game's release, I figure it should be put into the hands of the community. Anyone will be able to make maps for the game for all to play!
All of the fantastic artwork for the game so far has been painted by the awesomely artistic Patrick Kowalik. The game has grown so large that I've decided to add another artist, Raymond Griffith, to the team to make this game even more colorful and fun to look at.
The music you heard in the video (and that will be in the game) are all originals composed by expert Fredrik Miller. I'm happy to say that there will be at least 5 different songs in the final game. But more will come with the success of this campaign."
The Big Blue is a new aquatic action adventure game from the team that created Ecco the Dolphin. The team has put together a Kickstarter to try to fund it.
Players will experience the ocean like never before. The look and feel of this game will be strikingly beautiful and at the same time mysterious and terrifying. The ocean, especially a million years in the future, is the perfect setting for a unique game play experience.
The Big Blue is a massive adventure game. The basic game play involves the following:
* Collection and spawning of life forms
* Action puzzle solving
The Big Blue will be a highly unique play experience and will include these unique game play features:
* All Creatures are controllable
* Control multiple creatures at the same time (like a swarm)
* Aquascape and populate your own small sea
* Breed and multiply creatures to be used for various purposes (like quest assistance)
More details available on the game's Kickstarter page. Video below!
The Legend of Red Dragon ranch is an in-development monster-training RPG + pet simulation video game for PC (and, with enough funding, iOS, Android, Windows Phone 8, and more!) that seeks to breathe new life into a genre dominated by a few popular franchises.
No longer will a pet game be nothing more than clicking on cute pets, and no longer will a monster training game be the weaponizing of monsters solely for fighting.
Train monsters for a variety of competitions like races and wrestling matches. Expand your land to grow crops, build training facilities, or give your monsters places to play. Watch your monsters change and grow with your play style, and develop based on the way you take care of them.
Do you want to raise monsters in your own way, not the way the game wants you to? That's the inspiration for The Legend of Red Dragon Ranch.
From Team Triptych, developers of the Borderlands 2 expansions Captain Scarlett and Her Pirate's Booty and Sir Hammerlock's Big Game Hunt, and game designer Allen Blum, co-creator of the Duke Nukem franchise, comes Fuzzy Slaughter: a 4-player co-op beat 'em up full of furry critters.
The game will feature:
- A NEW TAKE: Fuzzy Slaughter is a classic beat 'em up with modern sensibilities. Fight hordes of enemies, navigate deadly traps and environmental hazards, collect fat loot, and grab as many new weapons as you can find!
- COMBO-DRIVEN COMBAT: Fast-paced, button-mashing, curb-stomping fun. Switch between ground, grabbing, and juggling attacks to get the largest combos possible.
- RAGE!: Fill your Rage Meter to perform deadly new attacks. Throw projectiles, quake the ground, or pick up your buddy and twirl him in pirouette of death!
- UPGRADES: Earn cash money and buy crazy new abilities. Unlock moves like Double Jump, Weed Whacker Plus, and Vampire Fuzzy! Customize your characters to be the perfect adorable killing machines.
The stretch goals include additional outfits for your characters, extra modes, and console expansion.
Check their Kickstarter campaign here: http://www.kickstarter.com/projects/triptychgames/fuzzy-slaughter
Those who checked out our previous story, "Inherit the Earth 2 Kickstarter Goes Live", will be disappointed to know that the funding drive has been cancelled. Early word from Wyrmkeep Entertainment is that they are rethinking their approach to funding the game, since it was not attracting the attention needed to reach their $135,000+ goal in the remaining time for the campaign.
An update on the Kickstarter said this:
"Well, the final project video did not come out the way I had hoped, and additional changes to the video cannot be made in a timely fashion.
Which leads to the problem that the overall presentation of the project is simply not compelling enough to convince non-fans of the original game to pledge, and it’s now obvious that the project will not reach anywhere near its funding goal in the 20 days remaining.
Therefore, I am cancelling the Kickstarter.
I would like to thank everyone that did pledge!
I have started a “postmortem” topic on The Wyrmkeep Entertainment Co. forum to discuss options on how to proceed from here. I would especially like to discuss alternate ways of getting the project partially completed before trying Kickstarter again.
You are also welcome to post critiques of this Kickstarter on that forum topic, although I already have a fairly clear idea of what was wrong -- basically everything :(
Anyway, I’m leaving up the project page without any changes, except to add a link to this update."
Owner, The Wyrmkeep Entertainment Co.
So, hopefully, we'll see more from Wyrmkeep in the future on developing the game further and then trying their paw at crowdsourcing again. They sound like they are truly disappointed in the outcome of the campaign, but haven't given up hope of giving it another go, which is a silver lining.
Freedom Planet is a fast-paced platformer that is currently in production, and already has a demo available! Many of the characters are based on animals or other fantasy hybrids. There are plans to get the game on Steam, as well as other platforms, and the game has already reached its goal!
Of course, there are still bonuses that come with funding the game, and for those, you can check out the Kickstarter page.
Here is a description of the game from the Kickstarter page:
"Freedom Planet is a stylish platform adventure that pits a ridiculously fast dragon girl and her friends against an alien invasion force. Its retro-styled graphics, tight gameplay and charming characters make it feel as though you're playing through the golden days of the Sega Saturn or Playstation 1. The game features voice talents from around the web such as Sean Chiplock, Edwyn Tiong and Dawn Michelle Bennett, as well as sound designs from Akash Thakkar and gorgeous music composed by both Woofle and the game's producer Strife. Freedom Planet may only have a demo so far, but it has already tickled plenty of itches with its straight-to-the-point platforming action."
Steam Greenlight: http://steamcommunity.com/sharedfiles/filedetails/?id=120841685