Another day, another study. For one reason or another, researchers continue to study video games in the hope of conclusively proving or disproving that they are linked to violent tendencies. The latest in a long line of studies indicates, with a caveat, that violent video games make certain teenagers lose a degree of self-control.
Some may say that with the new era of consoles that "rival" some PC setups, is slowly killing off the PC gaming scene. Checking the numbers on Steam this Thanksgiving showed more than just a pulse in the PC world. The recent and regular sales and titles that are available on Steam have kept a regular flow of users on a daily basis in the couple millions, with popular titles like DoTA 2 and Team Fortress 2 pulling in over 500,000 unique players a day. The recent annoncement of Steams own console bodes well with these numbers, especially when Steam has a user base of over 65 million (up 15 million from last year). Steams user base is growing by over a million users a year, making the PC gaming world a little bit more than dead and leaving the door open for more users, content, and advancements.
On the Steam in-home streaming group, Valve explained how streaming worked and why people would want to use it saying; "Any two computers in a home can be used to stream a gameplay session and this can enable playing games on systems that would not traditionally be able to run those games. For example, a Windows only game could be streamed from a Windows PC to a Steam Machine running Linux in the living room. A graphically intensive game could be streamed from a beefy gaming rig in the office to your low powered laptop that you are using in bed. You could even start a game on one computer and move to a more comfortable location and continue playing it there."
Valve has stated that the delay from computer to stream is only 10-20ms and is even being worked on to further the quality and availability of streaming to their community. This could possibly be a foreshadowing of what the Steam console will have available and might focus on when it is released. What do you think?
Reddit is at it again! This time, something we have all had high hopes for has come across the desks of the detectives at r/fallout. According to thesurvivor2299.com a series of codes issuing a "reveal date" of December 11th, 2013 was discovered. This date is (as the bloodhounds at r/falloout are saying) is the day Bethesda will announce that they are indeed working on the next installment in the Fallout series. This is not something new to our minds, as we have all heard the whispers in the wind that Fallout 4 was being worked on even while they were developing other titles. There are a great many people working on finding out if this is indeed a truthful reveal date as you read this so if you are so inclined to check out the posts you can find more direct information at http://www.reddit.com/r/Fallout/ to see just what might and might not be totally true. This is something that many people have hoped for almost as much as Half Life 3, and this uncertain reveal date only leaves us wanting to know more. Stay posted as the staff here at GamingFurever will keep you posted on this information as soon as it is brought to light.
Earlier this week Phil Rogers, the CEO of the US and Europe divisions of Square-Enix, talked with GamesIndustry International. The main subject of that talk was how the relaunch of Final Fantasy 14 helped bring together the US, European, and Japanese divisions thanks to the surprising success of it and now plans on focusing online components for all their games. However, Square-Enix is not pulling out the 'games as a service' line for what they plan on doing.
Shuhei Yoshida, President of Sony Worldwide Studios, says they need Nintendo and the Wii U. "I have two Wii Us, I play Wii U games with my daughters because they make pretty good family friendly games." Which is why he thinks the gaming industry needs a financially strong Nintendo. Get them while they're young, just like the tobacco companies of old.....but with less cancer.
Yoshida however was not too impressed with the Wii U's original focus on 'core gamers'. "I think success or making mistakes depends on how you set your goal," he continues. "I don't know what was Nintendo's goal when they launched Wii U. To me, it was a bit confusing because what they do really well was create some very safe environment for anyone, especially children to enjoy games like induct those people who have never played games ever to become gamers. And they always do very well."
When Nintendo launched the Wii U they seemed to have more of a focus on core gamers, with games like Zombie U, and Batman Arkham City learding the way. However, after taking an early hit of bad sales it looks like Nintendo is trying to turn it around, especially with the release of Wii Party U.
So it would seem that Yoshida is among those who would like to see Nintendo makes a good sum of money this holiday season, however it also seems that Mr. Yoshida would also like to see Microsoft excell. "We need each other to create bigger stories," he says. So with our new found knowledge of one corner of the industry, maybe the next E3 will be less of a competition and more of a meeting of old friends.
Despite being released more than 10 years ago, Deus Ex is still highly regarded in the gaming community. In fact, some would consider it to be one of the best games of all time in terms of level design and the unprecedented, at the time, degree of freedom it gave players to explore and discover their own solutions to problems. As a result, its creator, Warren Spector, has become a very influential figure in the industry.
Now, Mr. Spector is bringing his knowledge and expertise to a new generation of game designers. Starting in the Fall of 2014, the University of Texas has appointed Warren Spector to be the director of its Denius-Sams Gaming Academy. Only open to 20 students, this curriculum is will be designed by industry veterans like Spector himself, Ultima Creator Richard Garriott, and Bioware co-founder Greg Zeschuk.
The program will last for 9 months, involving both in-class and lab work where students will work in teams. Those who join will be granted a tuition waiver and $10,000 stipend, reflecting the very experimental nature of the program. I'm interested to see where the graduates of this program end up in 5-10 years time. Even if the program doesn't fully work, they'll receive many contacts in the indutry through their teachers. It is a shame that I'm already too far into my own education to even consider applying. If you have any thoughts, be sure to comment below to share them.
FTL has been a shining example of what the indie scene is capable of. This highly addictive and fun real-time space combat strategy game is getting a free update. FTL's free update will include new weapons, ship sub-systems, music, events, sounds, tweaks to the gameplay, drones, enemies, and more! Furthermore, FTL is coming to a tablet near you after much begging from the very active and passionate FTL lovers across the internet. Look for the free PC update and the Ipad version in early 2014. The following link has information from the developers themselves, not to mention a pretty hype video. Go check it out! http://www.ftlgame.com/?p=598
Originally a side game from the unreleased Smoke and Mirrors for the Sega CD, made by Penn and Teller, Desert Bus was nothing more than a way to make the statement that video games don’t make children into gangsters and murderers any more than this game would turn them into bus drivers. In 2007, LoadingReadyRun started Desert Bus for Hope, a charity gaming marathon wherein they play Desert Bus, “the worst game ever made”, for 24 hours a day for as long as people donate. All of the donations during the marathon go to the Child’s Play charity, a group that provides children undergoing treatment with video games and toys.
Since its inception in 2007, LoadingReadyRun has raised more than 1 million dollars for Child’s Play, reaching this milestone just last year, with over 4 hundred thousand dollars raised in the week they continued to play. But they don’t just play the game, they do challenges. Before Desert Bus 6, viewers would send a challenge to the DB crew, and a dollar amount. Once the crew successfully completed the challenge, the money would be donated by the challenger. Last year though, they decided to change the format and instead busk for donations. Viewers would send challenges, the crew would complete the challenge, and then pray that the viewers liked what they saw and would donate afterward. Challenges submitted by viewers can often break out of the norm and into the realm of crazy.
Deep Silver has announced that Metro: Last Light will be included with the 300 Steam Machine prototypes that will be shipped to the lucky chosen few soon. Just the day before 4A Games released the game for Linux and Mac, leading up to the recent announcement of the inclusion in the Steam Machine prototypes. Metro: Last Light will be helping to tweak the SteamOS as well as improve the controller through the testing that the 300 lucky people will be doing. Stay tuned for more updates and make sure to join the Steam groups to stay on top of the Steam Machine!
Yes it's that time agian, time for a brand new Humble Bundle. This tim brought to you by the folks at We Can Be Heroes, a charity that helps raise awareness and funds needed to help put and end to the horrific hunger crisis in the Horn of Africa and being aid and much needed hope to over eight million people who are in desperate need of assistance. When you purchase this Humble Bundle, your money will go to help out We Can Be Heroes as well as provide a way for the Humble Bundle to sustain itself and keep on making over two million (already) USD for this charity.
There is no set cost for this bundle, however if you pay above the average you get the additional games (Scribblenauts Unlimited and Batman: Arkam City GOTY) as well. The basic bundle includes Batman Arkham Asylum GOTY FEAR 2, FEAR 3, and Lord of the Rings: War in the North. All in all this is quite an awesome bundle of games (as always). Head on over to the link below and get yourself a copy of these games, but more importantly, support We Can Be Heroes.
You would think that with the coming Steam operating system there would be tons of exclusive games limited to just their console. This is not true. Valve's Greg Comer told IGN: "you won't see an exclusive killer app for SteamOS from us. We're not going to be doing that kind of thing." "Whenever we talk to third-party partners, we encourage them to put their games in as many places as possible, including not on our platforms," Anna Sweet told the outlet. "Because we think that customers are everywhere, and they want to put their games wherever customers are. That would go against our whole philosophy, to launch something that's exclusive to SteamOS or Steam machines." This is all in the hopes that changing to the new console will not result in the loss of your games or friends while still allowing you access to the titles you have come to know on Steam. "We're hoping to unify, to get Steam to be as platform- and context-agnostic as possible," explained Comer. "You shouldn't have to shed that every generation, or even slightly shed it."
Shigeru Miyamoto. Known to some as the father of modern gaming, creator gaming's most recognizable mascot, Mario "Jumpman" Mario. Mr. Miyamoto told Gamekult last friday in an interview that there is "little chance" of him working on the next Mario game. Instead, he says, he would like to work on smaller titles.
"Creating a game of the caliber of Super Mario 3D World takes a lot of energy, and there is little chance that I could take the time to work on the next Mario, however, I want to get involved again and more deeply in the development of smaller projects, but that doesn't mean it will be a modest download-only title or something like that." Miyamoto stated in the interview.
Mr. Miyamoto goes on to reassure fans that Mario will be fine. "It is not impossible for me to work on a new game as the main producer in the future, but even when I'm not directly in charge of a project, I always look at what the teams does in terms of gameplay, and I trust them. Don't worry about Mario!"
We all know what can happen when Mr. Miyamoto is working on a smaller title, so hopefully this move will lead to a fantastic new IP that the Wii U needs, and Nintendo fans will love.
If you use your Steam client in offline mode, you probably have come across a prompt asking you to “check in”occasionally. This is NOT a feature and is in fact a bug that is being worked on by Valve as stated in the Steam Community forums. Offline mode is supposed to be indefinite and should not be asking you to check in. Once this bug is corrected the client should allow you to play offline for as long as you would like.
If you come across any bugs or errors in the offline mode for the current Steam client, let Valve know as soon as possible. Should Steam “go under”, it's nice to know that something is being worked on so that offline play will still allow you to have access to the games that you have purchased over the years.