Eidos Montreal has received a more than significant backlash from many of the decisions they made when designing the new Thief. Fans of the franchise have been worried than the franchises particular brand of stealth would be diluted for a more general audience. Further, it seemed like they were having the same issue that IO Interactive had in Hitman: Absolution, where far too much money was being spent on a decidedly niche game.
Assassin's Creed IV has thus far been met with a much more positive reception than it's predecessor. Among the highlights include the cast and characters of the game. One of the most notable of these characters is protagonist Edward Kenway's first mate, Adewale.
As announced previously, Adewale will be getting his own DLC storyline and it will be coming out this month. Titled “Freedom Cry,” this DLC for the base game will take place sometime near the end of the main story. After Adewale becomes an assassin (since they've been marketing the hell out of this DLC, I don't consider that a spoiler), he goes off to start a campaign to free as many African slaves as he can. Lasting approximately 4 hours according to Ubisoft, “Freedom Cry” will chronicle this campaign.
Though the Tyranny of King Washington DLC from Assassin's Creed 3 held no interest for me whatsoever, this DLC definitely has my attention. Adewale was an extremely interesting character, deserving of his own side-story. Further, this is DLC gone right in my opinion. It has no bearing on the main story, but the game's lore is enriched by it. What are your opinions of AC4 and it's announced DLC? Comment below with your thoughts.
So far, it seems that the launch of both next-gen systems a resounding success. Units are flying off shelves. However, not everyone received their chosen console despite preordering it. According to an interview on GamesIndustry International, 2.3 million people who preordered either a PlayStation 4 or Xbox One system are still on the “first to know” mailing list for when their new systems will come to them. New inventory needs to come from Sony and Microsoft before they can fill these orders.
Other interesting statistics to note are one-third of all PlayStation Plus subscriptions they have ever sold have been sold within the past few weeks as of the time of writing. Further, sales of the PlayStation 4 to date are 80% higher than the sales of the PlayStation 3 during the entire year of 2006, when it was initially released.
As for the Xbox One, it also appears to be doing better than the 360. The number of systems on reserve, plus the addition inventory allocation from Microsoft, exceed the number of 360s sold in 2005 by 15%.
Looks like the next-gen is off to a healthy start. What are your thoughts on that? Comment below if you have any ideas.
It is fair to say at this point that fans of the franchise are extremely nervous with regards to the latest Thief. The feedback from what the developers at Eidos Montreal have shown has been pretty negative so far.
In a previous news article, it was announced that the XP System was discarded in favor of using loot to pay for upgrades. Now, another major change has been revealed. After Eidos Montreal showed off an escape sequence, fans noticed (and violently reacted to) the Quick-Time Events on display. The resulting backlash inspired the developers to remove QTEs from the game completely.
Personally, I am glad QTEs are no longer in Thief, but the game still concerns me. Everything I have seen thus far indicates that the developers have no idea how to translate the core of Thief to the modern day. These last minute changes, while welcome, also seem to be very significant, to the point where they could result in bigger issues. Are you guys excited for the new Thief? Be sure to comment with your thoughts.
What was thought by fans to be a prologue included with Metal Gear Solid 5: The Phantom Pain, Kojima has announced that Ground Zeroes will be its own title. The game will still serve as a prolouge setting the stage for Phantom Pain to begin, and in Kojima's eyes it will serve as the base to get players used to the open world feel of Metal Gear Solid 5. The game will be released on both the current gen systems and the next gen systems. On the PS3 and 360: the game will cost $19.99 for a digital download or $29.99 for a hard copy. If players are looking at picking up the game for the PS4 or Xbox One, then they will only be able to get the game digitaly for $29.99.
There is no word on how long the "Prologue" will be, but if the prologue chapters from the other Metal Gear Solid games give us anything to go by, we can expect maybe a 6 hour experiance. Hopefully the game will be longer than what is currenly being speculated, all I know is that I am super excited to finally dive into the world of Big Boss a few years before he started the Outer Heaven Uprising in 1991.
The other day, I reported on the how a specific minigame in Assassin's Creed IV: Black Flag was blocked off by a need to connect to the internet and Ubisoft's U-Play Passport, their proprietary online pass system. After many gaming news outlets reported on the story, there was a strong outrage amongst fans of the franchise.
This is what inspired Ubisoft to make a very pro-consumer move. Responding to the criticism, the publisher caved in, removing the U-Play Passport from Black Flag. Going further, a statement was released, stating that “the Uplay Passport will not be a part of any future Ubisoft games.” Yes. As of this moment, Ubisoft will no longer be using the online pass system. This was one of the last remaining uses of the online pass system in the console space, which means that after all this time, it is effectively dead.
I am glad that Ubisoft is finally doing away with this needless infringement on consumer rights. I have never liked Online Passes, nor any form of DRM. This is a bigger victory for consumers than it initially looks. However, other U-Play systems, like those on the PC, are still operational. Hopefully, this will inspire others to keep fighting against these kinds of business practices. What do you think of Online Passes and DRM? Comment below with your thoughts.
Ever since the Assassin's Creed: Brotherhood, the series has always had some kind of resource management mechanics where you send out your assassins to complete missions and obtain money/components. It has, in essence, become staple mechanic of the series.
In Black Flag, this mechanic takes the form of Kenway's Fleet. This time around, players send out captured ships and some of their crew across the map in pursuit of treasure. Though the setting is different, the mechanics are very similar.
However, there is one key difference. Now, missions will be completed faster if friends are playing as well. Thanks to this change, the feature is completely disabled without both an online pass and connection to Ubisoft's U-Play servers. Last night in particular (as of the time of writing), this feature was disabled fairly often because U-Play servers had issues. All of this combined means that some players will miss out on the rewards gained by participating in these modes, which slows progress towards many of the purchasable and craft-able upgrades in the game.
I am of two minds with this news story. On one hand, I have pretty strongly maintained that these elements are superfluous to the Assassin's Creed series. The economy has never been a strong suit. Players typically earn far more money then they could ever spend. However, if it I going to be a part of the franchise, it feels wrong to block it behind an online pass because it kind interacts with people online. You should not need an internet connection for it either. I have a love/hate relationship with Ubisoft. I love their games, but I hate their insistence on U-Play. Does this bother any of you like it does me? Comment below with your thoughts!
Telltale's The Walking Dead: Season 1 has been met with huge success, both critically and financially. Thanks to solid characterization and masterful use of narrative choice, people quickly fell in love with both the game's cast and the development house. Success struck once again when Telltale released the DLC episode, 400 Days.
Now, a recent trailer has been released, teasing the upcoming second season of the Walking Dead. This time, the deuteragonist from the first season, Clementine, appears to have been promoted to the role of protagonist. (Spoiler: She doesn't die in Season One.) Along with her new position, she seems to have aged quite a bit since the conclusion of Season One, where [redacted]. This new Season is likely to come to every system that the first season appeared on.
I'm excited for the new season of Telltale's The Walking Dead. I enjoyed playing through the first, including the time when [redacted]. Still, I have The Wolf Among Us to tie me over until then, so there's plenty of time. Are you guys as excited as me? Comment below with your thoughts!
Though it is overall a very small feature, both the PlayStation 3 and the Xbox 360 allow for a degree of customization over the XMB or the Dashboard respectively. The XMB allowed users to change both the icons and background using wallpapers and themes, even allowing users to develop their own custom themes. The Dashboard also allowed users to change their wallpaper.
Now, new information has surfaced from both Sony and Microsoft indicating that some of this functionality has been reduced. For Sony, Shuhei Yoshida has revealed that the PS4 will not support the use of user-customized themes on the PS4. At the same time, Microsoft has released statements indicating that players will not be able to change the background color of their Xbox One's Dashboard.
Now, there is a strong chance that this is much ado about nothing. After all, neither one of these statements precludes the use of wallpapers. In the case of Sony, the use of official themes made by publishers and developers is still a possibility. It could also be the case that both manufacturers intend to implement these features later, once everything else is in place. Even in the worst case scenario, this is likely not that big a deal and should not impact your purchase decision. What kind of themes and backgrounds do you guys use for your consoles? Comment below with your thoughts.
Telltale's fantastic adventure game "The Wolf Among Us" is coming to iOS and PS Vita later this fall after the first episode made a huge splash earlier this month, recieving much praise from fans and critics alike. The studio hasn't nailed down a specific price as of yet, but suggests that it should be similarly priced the "The Walking Dead". So if you've been looking at this game but are more of a mobile gamer, keep your eyes open for this to show up on PS Vita, iPad2 and iPhone4 or newer. If you're not sure whether the game is worth the investment take a look at JoJo's Lets Play.