
You know, the fighting genre has been near and dear to me for years. It’s a wonderful stress reliever and a phenomenal way to work on reflexes, aside from Ninja Gaiden of course. I personally have taken it to making it a life passion, don’t judge me. So here I present the top 10 Fighters this Gen. The criteria must be that I personally have played it, enjoyed it, game mechanics, replay value, and that it was released on PS3, 360, or Wii. Re-releases also count on the quality of the port.
10: Sega’s Model 2 Collection

Released November 27th of 2012, Sega surprised everyone with the perfect Arcade ports of Virtua Fighter 2, Fighting Vipers, and the mythical Sonic the Fighters, known to the masses as the Model 2 Collection, named after the Arcade board the games were running on. The games all run and 60fps and are smooth in button inputs and in animation. The hit detection and move priority can get pretty wonky in Fighting Vipers and StF but still offer nothing but fun. The online for all 3 are fantastic since they are using the same netcode and interface as another game to appear on this list. Would I recommend the collection? Only to those who have experienced them in the past. If you missed out, then you won’t understand its charm.
9: Tatsunoko vs. Capcom

Now allow me to be 100% clear on this one, TvC is better than Marvel vs. Capcom 3. So much so that Marvel 3 is NOT making this list. Let us compare since the 2 were both overseen by Ryota Niitsuma and are similar in design. The button layout is simplified, even more so than Marvel 2 who had the button layout shortened by making the short and medium attacks to the same button. TvC however was more technical with a robust system. TvC has the ability to stop long and damaging combos at the cost of super meter (Mega Crash), extend combos at the cost of recovering life (Baroque), and tagging in mid air at the cost of super meter (Variable Air Raid). The point being made here is that everything comes with a cost to emphasize on skill while balancing accessibility. In comparison, you have MvC3/UMvC3, which has all these mechanics for no risk and High Reward. Team Aerial Combo? Guess wrong look at the opponent build excessive amounts of super meter and activate a glitch for maximum damage. Hit Stun Deterioration? Means nothing when almost any character can kill you upon a single touch. X-Factor? Surely you mean the, “Wait until down to one character to sweep the day power up”. That being said my friends; TvC has better mechanics, a more interesting character roster, and sweet music. I wholly recommend this game to those who want a good experience of the new generation of vs. series instead of playing a hackneyed remain of one.
8: BlazBlue Continuum Shift

The spiritual successor to Guilty Gear (which needs to hurry up and get on PSN ArcSys, HURRY UP) had an explosive launch in Calamity Trigger. The visuals were stunning, the characters were likable, the mechanics where solid and the hook of the game (the drive button) was difficult to master. One year later, we get Continuum Shift. This expansion was a welcome one. It offered added characters, added moves, added more story to what Calamity Trigger established, but kept the core game as it is. The game was phenomenal and with Daisuke Ishiwatari as the magical maestro that he is at the reigns of the soundtrack it is pure bliss to the ears. This game was the pinnacle of the new IP before the core gameplay was crippled in CS2 and more so in Extend. When ArcSys stopped making sweeps as hard knockdowns and wall bounces as freaking WALL BOUNCES, the franchise kinda died. Hopefully Chrono Phantasma, the upcoming BlazBlue update, can fix this.
7: Neo Geo Battle Coliseum HD

This 360 Exclusive made me squeal with glee since this SNK masterpiece is one of my favorite fighting games of all time. The graphical touchups, added stages, and removal of the arcade mode’s survival style progression were welcome in this truly phenomenal port. The roster is a diverse selection of characters around the SNK universe some you recognize like Kyo, Iori, Terry, and Rock Howard. There are also other characters from games most don’t remember like Washizuka from Last Blade, Cyber Woo from King of the Monsters, and Kisarah Westfield from Aggressors of Dark Kombat. Add to it pretty solid netcode, and you have a great game to download from XBLA.
6: Skullgirls

Skullgirls is one of those games that was tightly followed by the fighting game community despite it being classified as a “doujin” fighter. A doujin fighter is pretty much an indie game. The game is actually quite surprising in terms of mechanics. Despite the fact that the roster is very lacking, the story mode and tutorial is pretty solid giving you more time to explore the very nicely fleshed out characters. Another thing that needs noting is the create your own assist. And with the new patch out, the $15 price tag is generous. Compared to BlazBlue anyway…